Tap-to-select chain extended to workbenches (pawn always wins on shared tile). Mutually exclusive with pawn selection via EventBus — selecting one clears the other. New WorkbenchPanel (scenes/ui/workbench_panel.gd, ~432 LOC, layer 18, right-anchored 360 px) mirrors PawnDetailPanel shape. Bill rows expose recipe name, mode (FOREVER / COUNT / UNTIL_N), target count, completed progress, pause, and remove. Add-bill popup filters RecipeCatalog.all() by accepted_skill so a Hearth only offers cooking recipes. Supporting plumbing: - EventBus.workbench_selected / workbench_deselected signals. - Workbench.remove_bill() — interrupts mid-craft cleanly via on_craft_interrupted() before erasing. - RecipeCatalog.all() static enumerator + Recipe.display_name() helper. - World.workbench_at_tile() lookup. - i18n keys ui.bill.* and ui.workbench.* in strings.gd. Closes the deferred Phase 17 "Bill UI for workbenches" item. Player- built workbenches are now functionally configurable; before this landed, only world.gd-hardcoded bills worked.
432 lines
16 KiB
GDScript
432 lines
16 KiB
GDScript
class_name WorkbenchPanel extends CanvasLayer
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## Phase 17 — Right-side bottom-sheet workbench bill editor.
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##
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## Layer 18: same level as PawnDetailPanel (only one is visible at a time).
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## Opens when EventBus.workbench_selected fires; closes on workbench_deselected
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## or when a pawn is selected (mutual-exclusion with PawnDetailPanel).
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##
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## Refresh model (matches PawnDetailPanel):
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## - Full UI rebuild: only on workbench_selected, add_bill, remove_bill.
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## - Status-line refresh: every 5 sim ticks while open (_on_sim_tick).
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## - Bill rows are NOT touched during refresh to preserve scroll + dropdown state.
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##
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## Touch targets: all interactive controls are at least 48×48 px.
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## Background elements use MOUSE_FILTER_IGNORE so world taps pass through.
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const PANEL_WIDTH: int = 360
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const REFRESH_TICKS: int = 5 # update status line every N sim ticks
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const LAYER: int = 18
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# ── internal state ────────────────────────────────────────────────────────────
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var current_workbench: Workbench = null
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var _tick_counter: int = 0
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# ── node refs (built in _build_ui) ───────────────────────────────────────────
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var _panel: PanelContainer = null
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var _wb_name_label: Label = null
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var _close_btn: Button = null
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var _status_label: Label = null
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var _bills_vbox: VBoxContainer = null
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var _add_btn: Button = null
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var _no_bills_label: Label = null
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var _recipe_popup: PopupMenu = null
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func _ready() -> void:
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layer = LAYER
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_build_ui()
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_set_visible(false)
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EventBus.workbench_selected.connect(_on_workbench_selected)
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EventBus.workbench_deselected.connect(_on_workbench_deselected)
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EventBus.pawn_selected.connect(_on_pawn_selected)
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EventBus.sim_tick.connect(_on_sim_tick)
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Audit.log("workbench_panel", "WorkbenchPanel ready (layer %d)" % layer)
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func _exit_tree() -> void:
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if EventBus.workbench_selected.is_connected(_on_workbench_selected):
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EventBus.workbench_selected.disconnect(_on_workbench_selected)
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if EventBus.workbench_deselected.is_connected(_on_workbench_deselected):
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EventBus.workbench_deselected.disconnect(_on_workbench_deselected)
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if EventBus.pawn_selected.is_connected(_on_pawn_selected):
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EventBus.pawn_selected.disconnect(_on_pawn_selected)
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if EventBus.sim_tick.is_connected(_on_sim_tick):
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EventBus.sim_tick.disconnect(_on_sim_tick)
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# ── UI construction ───────────────────────────────────────────────────────────
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func _build_ui() -> void:
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# Right-side sheet anchored to the right edge, full height.
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_panel = PanelContainer.new()
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_panel.name = "WorkbenchSheet"
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_panel.anchor_left = 1.0
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_panel.anchor_right = 1.0
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_panel.anchor_top = 0.0
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_panel.anchor_bottom = 1.0
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_panel.offset_left = -PANEL_WIDTH
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_panel.offset_right = 0.0
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_panel.offset_top = 0.0
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_panel.offset_bottom = 0.0
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_panel.mouse_filter = Control.MOUSE_FILTER_PASS
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add_child(_panel)
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# Scrollable inner container so content survives small screens.
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var scroll := ScrollContainer.new()
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scroll.name = "Scroll"
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scroll.set_anchors_preset(Control.PRESET_FULL_RECT)
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scroll.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED
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_panel.add_child(scroll)
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var vbox := VBoxContainer.new()
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vbox.name = "Content"
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vbox.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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vbox.add_theme_constant_override("separation", 6)
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scroll.add_child(vbox)
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# ── Header ────────────────────────────────────────────────────────────────
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var header := HBoxContainer.new()
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header.name = "Header"
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header.add_theme_constant_override("separation", 8)
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vbox.add_child(header)
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_wb_name_label = Label.new()
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_wb_name_label.name = "WorkbenchName"
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_wb_name_label.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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_wb_name_label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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_wb_name_label.mouse_filter = Control.MOUSE_FILTER_IGNORE
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header.add_child(_wb_name_label)
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_close_btn = Button.new()
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_close_btn.name = "CloseBtn"
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_close_btn.text = Strings.t(&"ui.detail.close")
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_close_btn.custom_minimum_size = Vector2(48, 48)
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_close_btn.focus_mode = Control.FOCUS_NONE
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_close_btn.pressed.connect(_on_close_pressed)
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header.add_child(_close_btn)
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_add_separator(vbox)
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# ── Status line (live-refreshed) ──────────────────────────────────────────
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_status_label = Label.new()
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_status_label.name = "StatusLabel"
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_status_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
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_status_label.mouse_filter = Control.MOUSE_FILTER_IGNORE
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vbox.add_child(_status_label)
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_add_separator(vbox)
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# ── Bill list ─────────────────────────────────────────────────────────────
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var bills_header := Label.new()
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bills_header.text = Strings.t(&"ui.bill.no_bills_hint")
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bills_header.name = "BillsHeader"
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bills_header.mouse_filter = Control.MOUSE_FILTER_IGNORE
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# Header is just section spacing; actual content is in _bills_vbox below.
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# Repurpose this as the "no bills" hint — hidden when bills exist.
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_no_bills_label = bills_header
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vbox.add_child(_no_bills_label)
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_bills_vbox = VBoxContainer.new()
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_bills_vbox.name = "BillList"
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_bills_vbox.add_theme_constant_override("separation", 8)
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_bills_vbox.mouse_filter = Control.MOUSE_FILTER_IGNORE
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vbox.add_child(_bills_vbox)
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_add_separator(vbox)
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# ── Add-bill footer ───────────────────────────────────────────────────────
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var footer := HBoxContainer.new()
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footer.name = "Footer"
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footer.add_theme_constant_override("separation", 8)
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vbox.add_child(footer)
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_add_btn = Button.new()
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_add_btn.name = "AddBillBtn"
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_add_btn.text = Strings.t(&"ui.bill.add_button")
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_add_btn.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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_add_btn.custom_minimum_size = Vector2(0, 48)
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_add_btn.focus_mode = Control.FOCUS_NONE
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_add_btn.pressed.connect(_on_add_bill_pressed)
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footer.add_child(_add_btn)
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# PopupMenu for recipe selection — populated lazily in _on_add_bill_pressed.
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_recipe_popup = PopupMenu.new()
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_recipe_popup.name = "RecipePopup"
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_recipe_popup.id_pressed.connect(_on_recipe_chosen)
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_panel.add_child(_recipe_popup)
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func _add_separator(parent: VBoxContainer) -> void:
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var sep := HSeparator.new()
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sep.mouse_filter = Control.MOUSE_FILTER_IGNORE
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parent.add_child(sep)
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func _clear_children(node: Node) -> void:
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for child in node.get_children():
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child.queue_free()
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# ── event handlers ────────────────────────────────────────────────────────────
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func _on_workbench_selected(wb: Workbench) -> void:
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current_workbench = wb
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_tick_counter = 0
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_wb_name_label.text = wb.label_text
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_refresh_status()
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_populate_bills()
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_set_visible(true)
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Audit.log("workbench_panel", "opened for %s" % wb.label_text)
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func _on_workbench_deselected() -> void:
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current_workbench = null
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_set_visible(false)
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Audit.log("workbench_panel", "closed (deselected)")
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func _on_pawn_selected(_pawn) -> void:
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# Mutual exclusion: pawn panel and workbench panel are never both open.
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if current_workbench == null:
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return
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current_workbench = null
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_set_visible(false)
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EventBus.workbench_deselected.emit()
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Audit.log("workbench_panel", "closed (pawn selected)")
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func _on_close_pressed() -> void:
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current_workbench = null
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_set_visible(false)
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EventBus.workbench_deselected.emit()
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Audit.log("workbench_panel", "closed (X button)")
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func _on_sim_tick(_tick_number: int) -> void:
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if current_workbench == null or not _panel.visible:
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return
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if not is_instance_valid(current_workbench):
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current_workbench = null
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_set_visible(false)
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return
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_tick_counter += 1
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if _tick_counter >= REFRESH_TICKS:
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_tick_counter = 0
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_refresh_status()
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# ── status-line refresh (called every REFRESH_TICKS, NOT rebuild) ─────────────
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func _refresh_status() -> void:
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if current_workbench == null:
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return
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var cb = current_workbench.current_bill
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if cb != null and cb.recipe != null:
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var work_ticks: int = cb.recipe.work_ticks
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_status_label.text = "%s: %s %d/%d" % [
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Strings.t(&"ui.workbench.current_bill"),
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cb.recipe.display_name(),
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current_workbench.current_work_progress,
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work_ticks
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]
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else:
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_status_label.text = Strings.t(&"ui.workbench.idle")
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# ── bill list population (called on open / add / remove only) ─────────────────
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func _populate_bills() -> void:
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if current_workbench == null:
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return
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_clear_children(_bills_vbox)
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var has_bills: bool = current_workbench.bills.size() > 0
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_no_bills_label.visible = not has_bills
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for bill in current_workbench.bills:
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_bills_vbox.add_child(_make_bill_row(bill))
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# Enable/disable the add button based on whether any filtered recipes exist.
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var filtered: Array[Recipe] = _filtered_recipes()
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_add_btn.disabled = filtered.is_empty()
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## Build and return a VBoxContainer widget for a single bill.
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## All controls mutate bill fields directly; remove triggers _populate_bills().
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func _make_bill_row(bill: Bill) -> VBoxContainer:
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var row_vbox := VBoxContainer.new()
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row_vbox.add_theme_constant_override("separation", 4)
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row_vbox.mouse_filter = Control.MOUSE_FILTER_IGNORE
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# Row 1: recipe name (bold via theme; we use a plain Label — theme handles weight).
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var name_lbl := Label.new()
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name_lbl.text = bill.recipe.display_name() if bill.recipe != null else "???"
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name_lbl.mouse_filter = Control.MOUSE_FILTER_IGNORE
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row_vbox.add_child(name_lbl)
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# Row 2: mode OptionButton (Forever / Do X times / Do until X).
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var mode_row := HBoxContainer.new()
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mode_row.add_theme_constant_override("separation", 6)
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row_vbox.add_child(mode_row)
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var mode_lbl := Label.new()
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mode_lbl.text = "Mode:"
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mode_lbl.mouse_filter = Control.MOUSE_FILTER_IGNORE
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mode_lbl.custom_minimum_size = Vector2(40, 0)
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mode_row.add_child(mode_lbl)
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var mode_btn := OptionButton.new()
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mode_btn.add_item(Strings.t(&"ui.bill.mode_forever"), Bill.Mode.FOREVER)
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mode_btn.add_item(Strings.t(&"ui.bill.mode_count"), Bill.Mode.COUNT)
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mode_btn.add_item(Strings.t(&"ui.bill.mode_until_n"), Bill.Mode.UNTIL_N)
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mode_btn.selected = bill.mode as int
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mode_btn.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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mode_btn.focus_mode = Control.FOCUS_NONE
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mode_btn.custom_minimum_size = Vector2(0, 48)
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# Capture bill reference in closure; repopulate on mode change so conditional
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# rows (count spinner, done label) appear/disappear correctly.
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mode_btn.item_selected.connect(func(idx: int) -> void:
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bill.mode = idx as Bill.Mode
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Audit.log("workbench_ui", "%s: bill mode → %d" % [current_workbench.label_text, idx])
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# Repopulate so conditional rows update; OptionButton state survives because
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# we set mode on bill before the rebuild, and the new row reads bill.mode.
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_populate_bills()
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)
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mode_row.add_child(mode_btn)
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# Row 3 (conditional): SpinBox for target_count. Shown when mode != FOREVER.
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if bill.mode != Bill.Mode.FOREVER:
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var count_row := HBoxContainer.new()
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count_row.add_theme_constant_override("separation", 6)
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row_vbox.add_child(count_row)
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var count_lbl := Label.new()
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count_lbl.mouse_filter = Control.MOUSE_FILTER_IGNORE
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count_lbl.custom_minimum_size = Vector2(80, 0)
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if bill.mode == Bill.Mode.COUNT:
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count_lbl.text = Strings.t(&"ui.bill.target")
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else:
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count_lbl.text = Strings.t(&"ui.bill.until_count")
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count_row.add_child(count_lbl)
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var spin := SpinBox.new()
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spin.min_value = 1
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spin.max_value = 999
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spin.step = 1
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spin.value = max(1, bill.target_count)
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spin.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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spin.focus_mode = Control.FOCUS_NONE
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spin.value_changed.connect(func(v: float) -> void:
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bill.target_count = int(v)
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Audit.log("workbench_ui", "%s: bill target_count → %d" % [current_workbench.label_text, bill.target_count])
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)
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count_row.add_child(spin)
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# Row 4 (COUNT only): "Done: X/Y" progress label.
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if bill.mode == Bill.Mode.COUNT:
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var done_lbl := Label.new()
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done_lbl.text = "%s: %d/%d" % [Strings.t(&"ui.bill.completed"), bill.completed_count, bill.target_count]
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done_lbl.mouse_filter = Control.MOUSE_FILTER_IGNORE
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row_vbox.add_child(done_lbl)
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# Row 5: pause CheckBox.
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var pause_check := CheckBox.new()
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pause_check.text = Strings.t(&"ui.bill.pause")
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pause_check.button_pressed = bill.paused
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pause_check.focus_mode = Control.FOCUS_NONE
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pause_check.custom_minimum_size = Vector2(0, 40)
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pause_check.toggled.connect(func(on: bool) -> void:
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bill.paused = on
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Audit.log("workbench_ui", "%s: bill paused → %s" % [current_workbench.label_text, str(on)])
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)
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row_vbox.add_child(pause_check)
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# Row 6: "Remove" button, right-aligned via HSpacer + HBox.
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var remove_row := HBoxContainer.new()
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row_vbox.add_child(remove_row)
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var spacer := Control.new()
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spacer.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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spacer.mouse_filter = Control.MOUSE_FILTER_IGNORE
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remove_row.add_child(spacer)
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var remove_btn := Button.new()
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remove_btn.text = Strings.t(&"ui.bill.remove")
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remove_btn.custom_minimum_size = Vector2(80, 40)
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remove_btn.focus_mode = Control.FOCUS_NONE
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remove_btn.pressed.connect(func() -> void:
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if current_workbench == null:
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return
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current_workbench.remove_bill(bill)
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Audit.log("workbench_ui", "%s: bill removed — recipe '%s'" % [
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current_workbench.label_text,
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bill.recipe.id if bill.recipe != null else "null"
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])
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_populate_bills()
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)
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remove_row.add_child(remove_btn)
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# Thin separator below each bill row for visual grouping.
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var sep := HSeparator.new()
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sep.mouse_filter = Control.MOUSE_FILTER_IGNORE
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row_vbox.add_child(sep)
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return row_vbox
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# ── add-bill popup ────────────────────────────────────────────────────────────
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func _on_add_bill_pressed() -> void:
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if current_workbench == null:
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return
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var recipes: Array[Recipe] = _filtered_recipes()
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if recipes.is_empty():
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return
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_recipe_popup.clear()
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for i in recipes.size():
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_recipe_popup.add_item(recipes[i].display_name(), i)
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# Position the popup just above the add button.
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var btn_rect: Rect2 = _add_btn.get_global_rect()
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_recipe_popup.position = Vector2i(int(btn_rect.position.x), int(btn_rect.position.y) - _recipe_popup.size.y - 4)
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_recipe_popup.popup()
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func _on_recipe_chosen(id: int) -> void:
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if current_workbench == null:
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return
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var recipes: Array[Recipe] = _filtered_recipes()
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if id < 0 or id >= recipes.size():
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return
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var picked: Recipe = recipes[id]
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var b := Bill.new()
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b.recipe = picked
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b.mode = Bill.Mode.FOREVER
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current_workbench.add_bill(b)
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Audit.log("workbench_ui", "%s: bill added — recipe '%s'" % [current_workbench.label_text, picked.id])
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_populate_bills()
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## Returns all catalog recipes whose required_skill matches the workbench's
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## accepted_skill. Returns an empty array when no workbench is set.
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func _filtered_recipes() -> Array[Recipe]:
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if current_workbench == null:
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return []
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var result: Array[Recipe] = []
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for r in RecipeCatalog.all():
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if r.required_skill == current_workbench.accepted_skill:
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result.append(r)
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return result
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# ── visibility ────────────────────────────────────────────────────────────────
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func _set_visible(v: bool) -> void:
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if _panel != null:
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_panel.visible = v
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