..
.gitkeep
Phase 0 scaffold + asset audit findings
2026-05-10 20:09:11 +01:00
alerts_log.gd
Alerts: wire room_too_large, no_stockpile_accepts, bill_blocked
2026-05-12 13:16:25 +01:00
alerts_log.gd.uid
Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings)
2026-05-11 19:45:35 +01:00
build_drawer.gd
BuildDrawer: compact center-bottom panel + section headers
2026-05-16 16:51:01 +01:00
build_drawer.gd.uid
Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings)
2026-05-11 19:45:35 +01:00
build_drawer_thumb.gd
Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode
2026-05-16 16:36:16 +01:00
build_drawer_thumb.gd.uid
Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode
2026-05-16 16:36:16 +01:00
inspect_tooltip.gd
Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode
2026-05-16 16:36:16 +01:00
inspect_tooltip.gd.uid
Hover-inspect tooltip — what's under the cursor
2026-05-15 19:01:24 +01:00
load_menu.gd
PC controls: keyboard pan/zoom, Tab cycle, Escape stack, right-click deselect
2026-05-12 12:06:38 +01:00
load_menu.gd.uid
Phase 16: Save/load full coverage + autosave + UI
2026-05-11 19:24:59 +01:00
medieval_theme.gd
UI pass: medieval-warm Theme + real Build drawer thumbnails
2026-05-16 16:09:56 +01:00
medieval_theme.gd.uid
Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode
2026-05-16 16:36:16 +01:00
pawn_detail_panel.gd
Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings)
2026-05-11 19:45:35 +01:00
pawn_detail_panel.gd.uid
Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings)
2026-05-11 19:45:35 +01:00
resume_toast.gd
Phase 16: Save/load full coverage + autosave + UI
2026-05-11 19:24:59 +01:00
resume_toast.gd.uid
Phase 16: Save/load full coverage + autosave + UI
2026-05-11 19:24:59 +01:00
settings_menu.gd
Phase 18 — Audio (music director + SFX catalog + bus wiring)
2026-05-15 18:54:36 +01:00
settings_menu.gd.uid
Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings)
2026-05-11 19:45:35 +01:00
storyteller_banner.gd
Phase 15: Storyteller (25 events, daily roll, banner+modal UI)
2026-05-11 19:01:35 +01:00
storyteller_banner.gd.uid
Phase 15: Storyteller (25 events, daily roll, banner+modal UI)
2026-05-11 19:01:35 +01:00
storyteller_modal.gd
PC controls: keyboard pan/zoom, Tab cycle, Escape stack, right-click deselect
2026-05-12 12:06:38 +01:00
storyteller_modal.gd.uid
Phase 15: Storyteller (25 events, daily roll, banner+modal UI)
2026-05-11 19:01:35 +01:00
top_bar.gd
TopBar: emoji icons + tighter button sizing (less horizontal space)
2026-05-16 16:35:59 +01:00
top_bar.gd.uid
Phase 1 — 80² world, 6-layer TileMap, camera rig, tick loop, speed UI
2026-05-10 20:37:02 +01:00
top_bar.tscn
TopBar: emoji icons + tighter button sizing (less horizontal space)
2026-05-16 16:35:59 +01:00
work_priority_matrix.gd
PC controls: keyboard pan/zoom, Tab cycle, Escape stack, right-click deselect
2026-05-12 12:06:38 +01:00
work_priority_matrix.gd.uid
Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings)
2026-05-11 19:45:35 +01:00
workbench_panel.gd
Fix bill-editor crash on mode-change and remove
2026-05-16 00:35:42 +01:00
workbench_panel.gd.uid
Pawn reskin Slice 1 — peasant sprites replace coloured disc
2026-05-16 15:23:18 +01:00