rimlike/scenes/ui
megaproxy c63926a7ce BuildDrawer: compact center-bottom panel + section headers
Was a full-width 600px sheet covering 83% of the screen with ~75%
empty space.  Now auto-sized, anchored bottom-center, ~30% wide.
Build tab groups items into Structures / Furniture / Production
with header labels.  Buttons 80→72, tab strip 48→36, 4→5 cols.
'Build quarry' → 'Quarry' for row consistency.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-16 16:51:01 +01:00
..
.gitkeep
alerts_log.gd
alerts_log.gd.uid
build_drawer.gd BuildDrawer: compact center-bottom panel + section headers 2026-05-16 16:51:01 +01:00
build_drawer.gd.uid
build_drawer_thumb.gd Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
build_drawer_thumb.gd.uid Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
inspect_tooltip.gd Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
inspect_tooltip.gd.uid
load_menu.gd
load_menu.gd.uid
medieval_theme.gd UI pass: medieval-warm Theme + real Build drawer thumbnails 2026-05-16 16:09:56 +01:00
medieval_theme.gd.uid Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode 2026-05-16 16:36:16 +01:00
pawn_detail_panel.gd
pawn_detail_panel.gd.uid
resume_toast.gd
resume_toast.gd.uid
settings_menu.gd
settings_menu.gd.uid
storyteller_banner.gd
storyteller_banner.gd.uid
storyteller_modal.gd
storyteller_modal.gd.uid
top_bar.gd TopBar: emoji icons + tighter button sizing (less horizontal space) 2026-05-16 16:35:59 +01:00
top_bar.gd.uid
top_bar.tscn TopBar: emoji icons + tighter button sizing (less horizontal space) 2026-05-16 16:35:59 +01:00
work_priority_matrix.gd
work_priority_matrix.gd.uid
workbench_panel.gd Fix bill-editor crash on mode-change and remove 2026-05-16 00:35:42 +01:00
workbench_panel.gd.uid Pawn reskin Slice 1 — peasant sprites replace coloured disc 2026-05-16 15:23:18 +01:00