..
.gitkeep
Phase 0 scaffold + asset audit findings
2026-05-10 20:09:11 +01:00
beauty_system.gd
Phase 16: Save/load full coverage + autosave + UI
2026-05-11 19:24:59 +01:00
beauty_system.gd.uid
Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
2026-05-11 17:19:23 +01:00
camera_rig.gd
PC controls: keyboard pan/zoom, Tab cycle, Escape stack, right-click deselect
2026-05-12 12:06:38 +01:00
camera_rig.gd.uid
Phase 1 — 80² world, 6-layer TileMap, camera rig, tick loop, speed UI
2026-05-10 20:37:02 +01:00
camera_rig.tscn
Phase 1 — 80² world, 6-layer TileMap, camera rig, tick loop, speed UI
2026-05-10 20:37:02 +01:00
crate.gd
Clear designation tile-highlight when jobs complete
2026-05-15 19:31:55 +01:00
crate.gd.uid
Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot
2026-05-10 22:11:40 +01:00
crate.tscn
Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot
2026-05-10 22:11:40 +01:00
designation.gd
Renewable resources: tree growth + WildGrowth + Quarry on BigRockNode
2026-05-16 16:36:16 +01:00
designation.gd.uid
Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot
2026-05-10 22:11:40 +01:00
designation.tscn
Phase 5 — Designation, BuildJob, Wall/Floor/Door, Crate; 3/4 perspective pivot
2026-05-10 22:11:40 +01:00
dirtiness_system.gd
Phase 16: Save/load full coverage + autosave + UI
2026-05-11 19:24:59 +01:00
dirtiness_system.gd.uid
Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
2026-05-11 17:19:23 +01:00
graveyard_zone.gd
Phase 16: Save/load full coverage + autosave + UI
2026-05-11 19:24:59 +01:00
graveyard_zone.gd.uid
Phase 14: Death + Corpses + Burial + Cremation
2026-05-11 18:48:15 +01:00
indoor_tint_overlay.gd
Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
2026-05-11 17:19:23 +01:00
indoor_tint_overlay.gd.uid
Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
2026-05-11 17:19:23 +01:00
pathfinder.gd
Bug-triage patch — fix torch builds, idle-pawn traps, floor render order
2026-05-15 13:58:15 +01:00
pathfinder.gd.uid
Phase 2 — Pawn, pathfinder, click-to-select / click-to-move
2026-05-10 20:47:08 +01:00
rain_overlay.gd
Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold)
2026-05-11 16:39:34 +01:00
rain_overlay.gd.uid
Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold)
2026-05-11 16:39:34 +01:00
rain_overlay.tscn
Phase 12: Seasons + Weather (rolls, rain, storm, wet/cold)
2026-05-11 16:39:34 +01:00
room.gd
Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
2026-05-11 17:19:23 +01:00
room.gd.uid
Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
2026-05-11 17:19:23 +01:00
room_detector.gd
Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
2026-05-11 17:19:23 +01:00
room_detector.gd.uid
Phase 13: Rooms + Auto-roof + Beauty + Dirtiness + Cleaning
2026-05-11 17:19:23 +01:00
selection.gd
Workbench bill editor — tap a workbench, see/edit bills
2026-05-16 00:29:46 +01:00
selection.gd.uid
Phase 2 — Pawn, pathfinder, click-to-select / click-to-move
2026-05-10 20:47:08 +01:00
stockpile_zone.gd
Phase 16: Save/load full coverage + autosave + UI
2026-05-11 19:24:59 +01:00
stockpile_zone.gd.uid
Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling
2026-05-10 21:32:39 +01:00
stockpile_zone.tscn
Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling
2026-05-10 21:32:39 +01:00
storage_destination.gd
Phase 14: Death + Corpses + Burial + Cremation
2026-05-11 18:48:15 +01:00
storage_destination.gd.uid
Phase 4 — Trees, Rocks, Items, Stockpiles, Hauling
2026-05-10 21:32:39 +01:00
world.gd
Tree growth: dedicated stage atlas + tuned WildGrowth rate
2026-05-16 16:42:38 +01:00
world.gd.uid
Phase 1 — 80² world, 6-layer TileMap, camera rig, tick loop, speed UI
2026-05-10 20:37:02 +01:00
world.tscn
Visual: sprinkle grass+flower decoration overlay (ElvGames bundle)
2026-05-12 14:07:36 +01:00