Sub-mature stages (0/1/2) now use FG_Tree_Stages.png (a 128×32 atlas with 8 progressively-larger tree cells from the bundle's "Crops with Stages 03" pack). Stage 0 = tiny sprout (col 0), Stage 1 = small leaf (col 1), Stage 2 = small tree (col 3). Stage 3 (Mature) keeps the existing 64×80 seasonal canopy atlases. Visually distinct progression replaces the previous scale-down-the- mature-texture placeholder + procedural sapling dots. WildGrowth pacing tuned: INTERVAL 1200 → 3000, PROBABILITY 0.30 → 0.12, LIMIT 60 → 80. Previous values flooded the map with saplings within ~30 seconds of 12× play. New rate gives a slow but visible regrowth over a season at default speed. _draw simplified: removed procedural sapling fallback (atlas handles all stages now). Pending-plant ghosts get the alpha tint via sprite.modulate. |
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| .. | ||
| .gitkeep | ||
| beauty_system.gd | ||
| beauty_system.gd.uid | ||
| camera_rig.gd | ||
| camera_rig.gd.uid | ||
| camera_rig.tscn | ||
| crate.gd | ||
| crate.gd.uid | ||
| crate.tscn | ||
| designation.gd | ||
| designation.gd.uid | ||
| designation.tscn | ||
| dirtiness_system.gd | ||
| dirtiness_system.gd.uid | ||
| graveyard_zone.gd | ||
| graveyard_zone.gd.uid | ||
| indoor_tint_overlay.gd | ||
| indoor_tint_overlay.gd.uid | ||
| pathfinder.gd | ||
| pathfinder.gd.uid | ||
| rain_overlay.gd | ||
| rain_overlay.gd.uid | ||
| rain_overlay.tscn | ||
| room.gd | ||
| room.gd.uid | ||
| room_detector.gd | ||
| room_detector.gd.uid | ||
| selection.gd | ||
| selection.gd.uid | ||
| stockpile_zone.gd | ||
| stockpile_zone.gd.uid | ||
| stockpile_zone.tscn | ||
| storage_destination.gd | ||
| storage_destination.gd.uid | ||
| world.gd | ||
| world.gd.uid | ||
| world.tscn | ||