Commit graph

21 commits

Author SHA1 Message Date
megaproxy
124336e65f Update documentation - 2025-07-14 16:41
🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 16:41:48 +01:00
megaproxy
9552cfbe4e Update documentation - 2025-07-14 16:39
🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 16:39:46 +01:00
megaproxy
729984be66 Fix critical player profile crash with encounter data
Bug Fix:
- Fixed 'int' object has no attribute 'split' error when viewing player profiles
- Issue was incorrect column mapping in encounter data SQL query
- species_id (integer) was being treated as first_encounter_date (string)

Technical Changes:
- Use existing database.get_player_encounters() method with proper row factory
- Use existing database.get_encounter_stats() method for consistency
- Added robust error handling for date formatting in both encounters and gym badges
- Added try/catch blocks to prevent profile crashes from data issues

Data Safety:
- Added isinstance() checks before calling .split() on date strings
- Graceful fallback to 'Unknown' for malformed dates
- Error handling ensures other users won't experience crashes

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 16:36:00 +01:00
megaproxy
1ce7158200 Add comprehensive web interface enhancements and encounter tracking
Major Features Added:
- Complete petdex page showing all available pets with stats, types, evolution info
- Encounter tracking system recording pet discoveries and catch statistics
- Gym badges display on player profiles with victory counts and dates
- Enhanced player profiles with discovery progress and completion percentages

Technical Implementation:
- New /petdex route with rarity-organized pet encyclopedia
- Database encounter tracking with automatic integration into exploration/catch
- Updated webserver.py with encounter data fetching and display
- Fixed battle_system.py syntax error in gym battle completion logic
- Organized project by moving unused bot files to backup_bots/ folder

Database Changes:
- Added player_encounters table for tracking discoveries
- Added methods: record_encounter, get_player_encounters, get_encounter_stats
- Enhanced player profile queries to include gym badges and encounters

Web Interface Updates:
- Petdex page with search stats, rarity grouping, and spawn location info
- Player profiles now show species seen, completion %, gym badges earned
- Encounter section displaying discovered pets with catch statistics
- Updated navigation to include petdex link on main game hub

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 16:32:25 +01:00
megaproxy
bd455f1be5 Implement comprehensive experience and leveling system
**NEW FEATURES:**
- Complete EXP system with Pokemon-style stat calculation
- Level-based stat growth and automatic HP restoration on level up
- Experience gain from catches and battle victories
- Visual level up notifications with stat increases

**EXPERIENCE SOURCES:**
- Successful catches: 5 EXP × caught pet level
- Wild battle victories: 10 EXP × defeated pet level
- Gym battle victories: 20 EXP × defeated pet level (2x multiplier)

**LEVELING MECHANICS:**
- Cubic growth formula: level³ × 4 - 12 (smooth progression)
- Level cap at 100
- Stats recalculated on level up using Pokemon formulas
- Full HP restoration on level up
- Real-time stat increase display

**EXPERIENCE DISPLAY:**
- \!team command now shows "EXP: X to next" for active pets
- Level up messages show exact stat gains
- Experience awarded immediately after catch/victory

**STAT CALCULATION:**
- HP: (2 × base + 31) × level / 100 + level + 10
- Other stats: (2 × base + 31) × level / 100 + 5
- Progressive growth ensures meaningful advancement

**BATTLE INTEGRATION:**
- EXP awarded after wild battles, gym individual battles, and catches
- Different multipliers for different victory types
- First active pet receives all experience

This creates proper RPG progression where pets grow stronger through gameplay,
encouraging both exploration (catches) and combat (battles) for advancement.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 16:11:20 +01:00
megaproxy
6053161b6e Fix gym battle completion error handling
- Fixed tuple index out of range error in end_gym_battle()
- Added proper row factory and named column access in database queries
- Added exception handling and bounds checking in gym battle completion
- Added debug logging to track gym battle state issues
- Improved error messages for gym battle failures

Fixes: "tuple index out of range" error when gym battles complete

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 13:11:10 +01:00
megaproxy
710ff5ac9c Implement interactive gym battle system with full battle engine integration
**NEW FEATURES:**
- Full 3-pet gym battles with turn-based combat
- Interactive attack selection (\!attack <move>)
- Item usage during gym battles (\!use <item>)
- Progressive battles through gym leader's team
- Proper gym battle state tracking and advancement

**BATTLE MECHANICS:**
- Players fight through all 3 gym pets sequentially
- Can use all battle commands: \!attack, \!moves, \!use
- Cannot flee from gym battles (must \!forfeit instead)
- Battle engine integration maintains all existing combat features
- Automatic progression to next gym pet when one is defeated

**GYM BATTLE FLOW:**
1. \!gym challenge "gym name" - starts battle with first pet
2. Standard turn-based combat using \!attack <move>
3. When gym pet defeated, automatically advance to next pet
4. Complete victory after defeating all 3 gym pets
5. \!forfeit available to quit gym battle with honor

**DATABASE UPDATES:**
- Added active_gym_battles table for state tracking
- Gym battle progression and team management
- Integration with existing player_gym_battles for victory tracking

**COMMANDS ADDED:**
- \!forfeit - quit current gym battle
- Enhanced \!gym challenge with full battle system
- Battle system now handles gym vs wild battle contexts

This creates the proper Pokemon-style gym experience where players strategically
battle through the gym leader's team using their full arsenal of moves and items.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 13:08:25 +01:00
megaproxy
dc49e5f9c9 Add missing get_active_pets method to database
- Added get_active_pets() method that returns all active pets for a player
- Method includes pet details and species information needed for gym battles
- Fixes "get_active_pets" AttributeError in gym challenge command

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 13:00:34 +01:00
megaproxy
c1f82b6c6d Improve gym challenge command with location-aware and case-insensitive search
- Updated gym challenge to automatically search in player's current location first
- Made gym search case-insensitive (forest guardian, Forest Guardian, FOREST GUARDIAN all work)
- Added helpful error messages showing available gyms in current location
- Updated gym info command to also prioritize current location and be case-insensitive
- Added get_gym_by_name_in_location() database method for location-specific searches
- Improved user experience by removing need to travel between locations to challenge gyms

Fixes: \!gym challenge forest guardian now works correctly

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 12:57:36 +01:00
megaproxy
4ccfdd3505 Update help page styling to match players page design
- Added back link to Game Hub for consistent navigation
- Updated header styling to match other pages (smaller, consistent padding)
- Restructured sections to use section-content wrapper like other pages
- Removed custom background gradients for consistency
- Updated title to match "PetBot - Command Help" pattern
- Maintained all existing content and functionality

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 12:53:11 +01:00
megaproxy
c2eb846b77 Update help page with comprehensive gym battle documentation
- Added complete gym battle system documentation
- Added visual gym leader cards for all 6 gyms
- Updated inventory system with item rarity information
- Applied proper dark theme styling to match other web pages
- Added "NEW\!" badges for recent features
- Updated to version 0.2.0
- Organized content into logical sections for better readability

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 12:43:05 +01:00
megaproxy
87eff2a336 Implement gym battle system with location-based challenges
🏛️ Gym Battle System - Phase 1:
- Complete database schema with 4 new tables (gyms, gym_teams, player_gym_battles)
- 6 unique gyms across all locations with themed leaders and badges
- Location-based challenges (must travel to gym location)
- Difficulty scaling system (gets harder with each victory)
- Badge tracking and progress system

🎯 Features Added:
- \!gym - List gyms in current location with progress
- \!gym list - Show all gyms across all locations
- \!gym challenge "<name>" - Challenge a gym (location validation)
- \!gym info "<name>" - Get detailed gym information
- \!gym status - Quick status overview

🏆 Gym Roster:
- Starter Town: Forest Guardian (Grass) - Trainer Verde
- Whispering Woods: Nature's Haven (Grass) - Elder Sage
- Electric Canyon: Storm Master (Electric) - Captain Volt
- Crystal Caves: Stone Crusher (Rock) - Miner Magnus
- Frozen Tundra: Ice Breaker (Ice/Water) - Arctic Queen
- Dragon's Peak: Dragon Slayer (Fire) - Champion Drake

⚔️ Battle Mechanics:
- Teams scale with victory count (20% stat increase per win)
- First victory awards badge + bonus rewards
- Repeat challenges give scaling rewards
- Simulated battles (full battle system integration pending)

🔧 Technical Implementation:
- Config-driven gym system (config/gyms.json)
- Scalable database design for easy expansion
- Location validation prevents remote challenges
- Automatic gym data loading on startup

Next phase: Integrate with full battle system and add web interface badges.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 12:36:40 +01:00
megaproxy
d74c6f2897 Migrate repository from GitHub to Forgejo
🔄 Repository Migration:
- Migrated from GitHub to self-hosted Forgejo server
- Updated git remote to ssh://git@192.168.1.249:2230/megaproxy/Petbot.git
- Updated README.md with correct clone URL
- Removed GitHub-specific setup files (GITHUB_AUTH_SETUP.md, setup-github.sh)
- Cleaned up temporary debugging files from database fix

🏠 New Repository Location:
- Server: 192.168.1.249:2230 (Forgejo)
- Repository: megaproxy/Petbot
- All commit history and tags preserved

 Migration Complete:
- All commits successfully pushed to Forgejo
- Version tags (v0.1, v0.2.0) migrated
- Future commits will automatically push to Forgejo server

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 12:26:50 +01:00
megaproxy
86b5fa998c Prevent future database orphaning by reverting to INSERT OR IGNORE
🛡️ Prevention Fix:
- Reverted pet_species loading back to INSERT OR IGNORE
- Reverted locations loading back to INSERT OR IGNORE
- Reverted location_spawns loading back to INSERT OR IGNORE
- Kept achievements as INSERT OR REPLACE (they need updates)

🔧 Why This Fix:
- INSERT OR REPLACE deletes existing records and creates new ones with new IDs
- This orphans any player data that references the old IDs
- INSERT OR IGNORE preserves existing records and their IDs
- New pets/locations can still be added, but existing ones won't be deleted

 Result:
- Current players: Already fixed with manual database repair
- Future players: Will use existing stable IDs
- Data updates: Achievements can still be updated, reference data is stable
- No more orphaned foreign key references possible

This ensures the database ID orphaning issue can never happen again.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 12:13:20 +01:00
megaproxy
821c6f570c Fix database loading to update existing records
🐛 Problem Fixed:
- Achievement changes weren't being applied because INSERT OR IGNORE doesn't update
- New pets and location spawns weren't being loaded for the same reason
- Database was stuck with old configuration data

🔧 Changes:
- Changed INSERT OR IGNORE to INSERT OR REPLACE for achievements
- Changed INSERT OR IGNORE to INSERT OR REPLACE for pet species
- Changed INSERT OR IGNORE to INSERT OR REPLACE for locations and spawns
- This ensures config file changes are properly loaded into database

⚠️ Restart Required:
- Bot needs to be restarted to reload the updated configurations
- After restart, Whispering Woods should be unlocked by Pet Collector achievement
- New Grass pets (Vinewrap, Bloomtail) will be available in Whispering Woods

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 11:55:47 +01:00
megaproxy
38ef0b8899 Fix achievement progression by moving Whispering Woods unlock
🎯 Achievement System Improvements:
- Pet Collector achievement (5 pets) now unlocks Whispering Woods
- Nature Explorer achievement (3 Grass species) no longer unlocks location
- Added 2 new Grass-type pets: Vinewrap and Bloomtail
- Updated Whispering Woods spawns to include new Grass pets

🐛 Problem Solved:
- Broke the catch-22 where players needed achievements to access locations
- But needed species from those locations to earn achievements
- Now players can progress naturally: 5 pets → Whispering Woods → more Grass species

🆕 New Pets:
- Vinewrap (Grass) - Defensive grass pet with vine abilities
- Bloomtail (Grass) - Fast grass pet with flower-based attacks

🔧 Updated Spawns:
- Whispering Woods: 3 Grass species (Leafy, Vinewrap, Bloomtail) + rare Flamey
- Players can now complete Nature Explorer achievement after accessing Whispering Woods

📚 Documentation:
- Updated README with new achievement progression
- Clarified unlock sequence and achievement relationships

This change makes the game progression much more logical and accessible for new players.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 11:46:35 +01:00
megaproxy
6791d49c80 Fix travel command location name matching
🐛 Fixed Issues:
- "dragon's peak" now properly matches "Dragon's Peak" location
- "dragons peak" (without apostrophe) now works
- Added case-insensitive location name matching
- Added common variations mapping for all locations

🔧 Changes:
- modules/exploration.py: Enhanced \!travel command with location mappings
- Added support for variations like "dragons peak", "dragon peak", "dragons-peak"
- Maintains backward compatibility with existing location names

Now players can use various formats to travel to locations without worrying about exact capitalization or apostrophes.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 00:33:12 +01:00
megaproxy
3f3b66bfaa Update all web links to use petz.rdx4.com domain
🌐 Updated URLs:
- \!help command now points to http://petz.rdx4.com/help
- \!pets command now points to http://petz.rdx4.com/player/{nickname}
- README.md updated to reference petz.rdx4.com
- Web server startup messages show both local and public URLs

🔧 Changes:
- modules/core_commands.py: Updated help URL
- modules/pet_management.py: Updated player profile URL
- webserver.py: Added public URL display in startup messages
- README.md: Updated web interface section

Users will now receive public URLs that work externally instead of localhost URLs.

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 00:27:53 +01:00
megaproxy
db144da24f Add complete item collection system (v0.2.0)
🎒 Item Collection System:
- 16 unique items across 5 categories (healing, battle, rare, location, special)
- Rarity tiers: Common, Uncommon, Rare, Epic, Legendary with symbols
- 30% chance to find items during exploration
- Location-specific items (shells, mushrooms, crystals, runes)
- Inventory management with \!inventory and \!use commands
- Web interface integration showing player inventories
- Consumable items: healing potions, battle boosters, lucky charms

🔧 Technical Updates:
- Added items and player_inventory database tables
- New Inventory module for item management
- Updated game engine with item discovery system
- Enhanced web interface with inventory display
- Item initialization from config/items.json

🆕 New Commands:
- \!inventory / \!inv / \!items - View collected items by category
- \!use <item name> - Use consumable items on active pets

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 00:19:57 +01:00
megaproxy
e0edcb391a Add version control and changelog system
 Added automatic version management:
- CHANGELOG.md with complete v0.1.0 history
- Version control helper script for automated commits
- GitHub setup script for easy repository connection
- Semantic versioning support (Major.Minor.Patch)

🔄 Future workflow automation:
- Automatic changelog updates
- Descriptive commit messages
- Version tagging for releases
- Automatic GitHub pushes

🔧 Generated with Claude Code
🤖 Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-14 00:01:54 +01:00
megaproxy
47f160a295 Initial commit: Complete PetBot IRC Game
🎮 Features implemented:
- Pokemon-style pet collection and battles
- Multi-location exploration system
- Dynamic weather with background updates
- Achievement system with location unlocks
- Web dashboard for player stats
- Modular command system
- Async database with SQLite
- PM flood prevention
- Persistent player data

🌤️ Weather System:
- 6 weather types with spawn modifiers
- 30min-3hour dynamic durations
- Background task for automatic updates
- Location-specific weather patterns

🐛 Recent Bug Fixes:
- Database persistence on restart
- Player page SQLite row conversion
- Achievement count calculations
- Travel requirement messages
- Battle move color coding
- Locations page display

🔧 Generated with Claude Code
🤖 Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-13 23:57:39 +01:00