- Removed \!swap command as team management moved to website
- Added redirect messages pointing users to team builder web interface
- Streamlined pet management workflow through unified web experience
- Maintained existing \!pets command functionality with web redirect
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Fixed exploration bug: prevent multiple \!explore when encounter is active
- Fixed battle bug: prevent starting multiple battles from exploration encounters
- Enforced exploration encounter workflow: must choose fight/capture/flee before exploring again
- Fixed \!gym challenge to use player's current location instead of requiring location parameter
- Added proper state management to prevent race conditions
- Improved user experience with clear error messages for active encounters
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Updated \!inventory, \!inv, and \!items commands to redirect to player profile
- Added #inventory jump point for direct section navigation
- Improved user experience with web-based inventory management
- Enhanced UX with helpful explanatory messages
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Added normalize_input() function to BaseModule for consistent lowercase conversion of user input. Updated all command modules to use normalization for commands, arguments, pet names, location names, gym names, and item names. Players can now use any capitalization for commands and arguments.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Major Features Added:
- Complete petdex page showing all available pets with stats, types, evolution info
- Encounter tracking system recording pet discoveries and catch statistics
- Gym badges display on player profiles with victory counts and dates
- Enhanced player profiles with discovery progress and completion percentages
Technical Implementation:
- New /petdex route with rarity-organized pet encyclopedia
- Database encounter tracking with automatic integration into exploration/catch
- Updated webserver.py with encounter data fetching and display
- Fixed battle_system.py syntax error in gym battle completion logic
- Organized project by moving unused bot files to backup_bots/ folder
Database Changes:
- Added player_encounters table for tracking discoveries
- Added methods: record_encounter, get_player_encounters, get_encounter_stats
- Enhanced player profile queries to include gym badges and encounters
Web Interface Updates:
- Petdex page with search stats, rarity grouping, and spawn location info
- Player profiles now show species seen, completion %, gym badges earned
- Encounter section displaying discovered pets with catch statistics
- Updated navigation to include petdex link on main game hub
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
**NEW FEATURES:**
- Complete EXP system with Pokemon-style stat calculation
- Level-based stat growth and automatic HP restoration on level up
- Experience gain from catches and battle victories
- Visual level up notifications with stat increases
**EXPERIENCE SOURCES:**
- Successful catches: 5 EXP × caught pet level
- Wild battle victories: 10 EXP × defeated pet level
- Gym battle victories: 20 EXP × defeated pet level (2x multiplier)
**LEVELING MECHANICS:**
- Cubic growth formula: level³ × 4 - 12 (smooth progression)
- Level cap at 100
- Stats recalculated on level up using Pokemon formulas
- Full HP restoration on level up
- Real-time stat increase display
**EXPERIENCE DISPLAY:**
- \!team command now shows "EXP: X to next" for active pets
- Level up messages show exact stat gains
- Experience awarded immediately after catch/victory
**STAT CALCULATION:**
- HP: (2 × base + 31) × level / 100 + level + 10
- Other stats: (2 × base + 31) × level / 100 + 5
- Progressive growth ensures meaningful advancement
**BATTLE INTEGRATION:**
- EXP awarded after wild battles, gym individual battles, and catches
- Different multipliers for different victory types
- First active pet receives all experience
This creates proper RPG progression where pets grow stronger through gameplay,
encouraging both exploration (catches) and combat (battles) for advancement.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Fixed tuple index out of range error in end_gym_battle()
- Added proper row factory and named column access in database queries
- Added exception handling and bounds checking in gym battle completion
- Added debug logging to track gym battle state issues
- Improved error messages for gym battle failures
Fixes: "tuple index out of range" error when gym battles complete
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
**NEW FEATURES:**
- Full 3-pet gym battles with turn-based combat
- Interactive attack selection (\!attack <move>)
- Item usage during gym battles (\!use <item>)
- Progressive battles through gym leader's team
- Proper gym battle state tracking and advancement
**BATTLE MECHANICS:**
- Players fight through all 3 gym pets sequentially
- Can use all battle commands: \!attack, \!moves, \!use
- Cannot flee from gym battles (must \!forfeit instead)
- Battle engine integration maintains all existing combat features
- Automatic progression to next gym pet when one is defeated
**GYM BATTLE FLOW:**
1. \!gym challenge "gym name" - starts battle with first pet
2. Standard turn-based combat using \!attack <move>
3. When gym pet defeated, automatically advance to next pet
4. Complete victory after defeating all 3 gym pets
5. \!forfeit available to quit gym battle with honor
**DATABASE UPDATES:**
- Added active_gym_battles table for state tracking
- Gym battle progression and team management
- Integration with existing player_gym_battles for victory tracking
**COMMANDS ADDED:**
- \!forfeit - quit current gym battle
- Enhanced \!gym challenge with full battle system
- Battle system now handles gym vs wild battle contexts
This creates the proper Pokemon-style gym experience where players strategically
battle through the gym leader's team using their full arsenal of moves and items.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Updated gym challenge to automatically search in player's current location first
- Made gym search case-insensitive (forest guardian, Forest Guardian, FOREST GUARDIAN all work)
- Added helpful error messages showing available gyms in current location
- Updated gym info command to also prioritize current location and be case-insensitive
- Added get_gym_by_name_in_location() database method for location-specific searches
- Improved user experience by removing need to travel between locations to challenge gyms
Fixes: \!gym challenge forest guardian now works correctly
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
🏛️ Gym Battle System - Phase 1:
- Complete database schema with 4 new tables (gyms, gym_teams, player_gym_battles)
- 6 unique gyms across all locations with themed leaders and badges
- Location-based challenges (must travel to gym location)
- Difficulty scaling system (gets harder with each victory)
- Badge tracking and progress system
🎯 Features Added:
- \!gym - List gyms in current location with progress
- \!gym list - Show all gyms across all locations
- \!gym challenge "<name>" - Challenge a gym (location validation)
- \!gym info "<name>" - Get detailed gym information
- \!gym status - Quick status overview
🏆 Gym Roster:
- Starter Town: Forest Guardian (Grass) - Trainer Verde
- Whispering Woods: Nature's Haven (Grass) - Elder Sage
- Electric Canyon: Storm Master (Electric) - Captain Volt
- Crystal Caves: Stone Crusher (Rock) - Miner Magnus
- Frozen Tundra: Ice Breaker (Ice/Water) - Arctic Queen
- Dragon's Peak: Dragon Slayer (Fire) - Champion Drake
⚔️ Battle Mechanics:
- Teams scale with victory count (20% stat increase per win)
- First victory awards badge + bonus rewards
- Repeat challenges give scaling rewards
- Simulated battles (full battle system integration pending)
🔧 Technical Implementation:
- Config-driven gym system (config/gyms.json)
- Scalable database design for easy expansion
- Location validation prevents remote challenges
- Automatic gym data loading on startup
Next phase: Integrate with full battle system and add web interface badges.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
🐛 Fixed Issues:
- "dragon's peak" now properly matches "Dragon's Peak" location
- "dragons peak" (without apostrophe) now works
- Added case-insensitive location name matching
- Added common variations mapping for all locations
🔧 Changes:
- modules/exploration.py: Enhanced \!travel command with location mappings
- Added support for variations like "dragons peak", "dragon peak", "dragons-peak"
- Maintains backward compatibility with existing location names
Now players can use various formats to travel to locations without worrying about exact capitalization or apostrophes.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
🌐 Updated URLs:
- \!help command now points to http://petz.rdx4.com/help
- \!pets command now points to http://petz.rdx4.com/player/{nickname}
- README.md updated to reference petz.rdx4.com
- Web server startup messages show both local and public URLs
🔧 Changes:
- modules/core_commands.py: Updated help URL
- modules/pet_management.py: Updated player profile URL
- webserver.py: Added public URL display in startup messages
- README.md: Updated web interface section
Users will now receive public URLs that work externally instead of localhost URLs.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>