**NEW FEATURES:** - Full 3-pet gym battles with turn-based combat - Interactive attack selection (\!attack <move>) - Item usage during gym battles (\!use <item>) - Progressive battles through gym leader's team - Proper gym battle state tracking and advancement **BATTLE MECHANICS:** - Players fight through all 3 gym pets sequentially - Can use all battle commands: \!attack, \!moves, \!use - Cannot flee from gym battles (must \!forfeit instead) - Battle engine integration maintains all existing combat features - Automatic progression to next gym pet when one is defeated **GYM BATTLE FLOW:** 1. \!gym challenge "gym name" - starts battle with first pet 2. Standard turn-based combat using \!attack <move> 3. When gym pet defeated, automatically advance to next pet 4. Complete victory after defeating all 3 gym pets 5. \!forfeit available to quit gym battle with honor **DATABASE UPDATES:** - Added active_gym_battles table for state tracking - Gym battle progression and team management - Integration with existing player_gym_battles for victory tracking **COMMANDS ADDED:** - \!forfeit - quit current gym battle - Enhanced \!gym challenge with full battle system - Battle system now handles gym vs wild battle contexts This creates the proper Pokemon-style gym experience where players strategically battle through the gym leader's team using their full arsenal of moves and items. 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com> |
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|---|---|---|
| .. | ||
| __init__.py | ||
| achievements.py | ||
| admin.py | ||
| base_module.py | ||
| battle_system.py | ||
| core_commands.py | ||
| exploration.py | ||
| gym_battles.py | ||
| inventory.py | ||
| pet_management.py | ||