Team Management Features:
- Added 6 new IRC commands: \!teamlist, \!activeteam, \!teamname, \!teamswap, \!heal, \!verifyteamswap
- \!teamlist shows teams with pet names in format "Team name - pet1 - pet2 - pet3"
- \!teamname redirects to web interface for secure PIN-based renaming
- \!teamswap enables team switching with PIN verification via IRC
- \!activeteam displays current team with health status indicators
- \!heal command with 1-hour cooldown for pet health restoration
Critical Bug Fixes:
- Fixed \!teamlist SQL binding error - handled new team data format correctly
- Fixed \!wild command duplicates - now shows unique species types only
- Removed all debug print statements and implemented proper logging
- Fixed data format inconsistencies in team management system
Production Improvements:
- Added logging infrastructure to BaseModule and core components
- Converted 45+ print statements to professional logging calls
- Database query optimization with DISTINCT for spawn deduplication
- Enhanced error handling and user feedback messages
Cross-platform Integration:
- Seamless sync between IRC commands and web interface
- PIN authentication leverages existing secure infrastructure
- Team operations maintain consistency across all interfaces
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Implement \!heal command with 1-hour cooldown available to all users
- Add comprehensive cooldown tracking with database last_heal_time validation
- Heal command restores all active pets to full health
- Add background pet recovery system to game engine:
- Automatic 30-minute recovery timer for fainted pets
- Background task checks every 5 minutes for eligible pets
- Auto-recovery restores pets to 1 HP after 30 minutes
- Proper startup/shutdown integration with game engine
- Add pet_recovery_task to game engine with graceful shutdown
- Include detailed logging for recovery operations
- Ensure system resilience with error handling and task cancellation
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Enhanced start_petbot.sh with extensive validation and error checking
- Added emoji support to pet species system with database migration
- Expanded pet species from 9 to 33 unique pets with balanced spawn rates
- Improved database integrity validation and orphaned pet detection
- Added comprehensive pre-startup testing and configuration validation
- Enhanced locations with diverse species spawning across all areas
- Added dual-type pets and rarity-based spawn distribution
- Improved startup information display with feature overview
- Added background monitoring and validation systems
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
Major Features Added:
- Complete token bucket rate limiting for IRC commands and web interface
- Per-user rate tracking with category-based limits (Basic, Gameplay, Management, Admin, Web)
- Admin commands for rate limit management (\!rate_stats, \!rate_user, \!rate_unban, \!rate_reset)
- Automatic violation tracking and temporary bans with cleanup
- Global item spawn multiplier system with 75% spawn rate reduction
- Central admin configuration system (config.py)
- One-command bot startup script (start_petbot.sh)
Rate Limiting:
- Token bucket algorithm with burst capacity and refill rates
- Category limits: Basic (20/min), Gameplay (10/min), Management (5/min), Web (60/min)
- Graceful violation handling with user-friendly error messages
- Admin exemption and override capabilities
- Background cleanup of old violations and expired bans
Item Spawn System:
- Added global_spawn_multiplier to config/items.json for easy adjustment
- Reduced all individual spawn rates by 75% (multiplied by 0.25)
- Admins can fine-tune both global multiplier and individual item rates
- Game engine integration applies multiplier to all spawn calculations
Infrastructure:
- Single admin user configuration in config.py
- Enhanced startup script with dependency management and verification
- Updated documentation and help system with rate limiting guide
- Comprehensive test suite for rate limiting functionality
Security:
- Rate limiting protects against command spam and abuse
- IP-based tracking for web interface requests
- Proper error handling and status codes (429 for rate limits)
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Implemented comprehensive navigation system with hover dropdowns
- Added navigation to all webserver pages for consistent user experience
- Enhanced page templates with unified styling and active page highlighting
- Improved accessibility and discoverability of all bot features through web interface
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
🏛️ Gym Battle System - Phase 1:
- Complete database schema with 4 new tables (gyms, gym_teams, player_gym_battles)
- 6 unique gyms across all locations with themed leaders and badges
- Location-based challenges (must travel to gym location)
- Difficulty scaling system (gets harder with each victory)
- Badge tracking and progress system
🎯 Features Added:
- \!gym - List gyms in current location with progress
- \!gym list - Show all gyms across all locations
- \!gym challenge "<name>" - Challenge a gym (location validation)
- \!gym info "<name>" - Get detailed gym information
- \!gym status - Quick status overview
🏆 Gym Roster:
- Starter Town: Forest Guardian (Grass) - Trainer Verde
- Whispering Woods: Nature's Haven (Grass) - Elder Sage
- Electric Canyon: Storm Master (Electric) - Captain Volt
- Crystal Caves: Stone Crusher (Rock) - Miner Magnus
- Frozen Tundra: Ice Breaker (Ice/Water) - Arctic Queen
- Dragon's Peak: Dragon Slayer (Fire) - Champion Drake
⚔️ Battle Mechanics:
- Teams scale with victory count (20% stat increase per win)
- First victory awards badge + bonus rewards
- Repeat challenges give scaling rewards
- Simulated battles (full battle system integration pending)
🔧 Technical Implementation:
- Config-driven gym system (config/gyms.json)
- Scalable database design for easy expansion
- Location validation prevents remote challenges
- Automatic gym data loading on startup
Next phase: Integrate with full battle system and add web interface badges.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
🛡️ Prevention Fix:
- Reverted pet_species loading back to INSERT OR IGNORE
- Reverted locations loading back to INSERT OR IGNORE
- Reverted location_spawns loading back to INSERT OR IGNORE
- Kept achievements as INSERT OR REPLACE (they need updates)
🔧 Why This Fix:
- INSERT OR REPLACE deletes existing records and creates new ones with new IDs
- This orphans any player data that references the old IDs
- INSERT OR IGNORE preserves existing records and their IDs
- New pets/locations can still be added, but existing ones won't be deleted
✅ Result:
- Current players: Already fixed with manual database repair
- Future players: Will use existing stable IDs
- Data updates: Achievements can still be updated, reference data is stable
- No more orphaned foreign key references possible
This ensures the database ID orphaning issue can never happen again.
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>
🐛 Problem Fixed:
- Achievement changes weren't being applied because INSERT OR IGNORE doesn't update
- New pets and location spawns weren't being loaded for the same reason
- Database was stuck with old configuration data
🔧 Changes:
- Changed INSERT OR IGNORE to INSERT OR REPLACE for achievements
- Changed INSERT OR IGNORE to INSERT OR REPLACE for pet species
- Changed INSERT OR IGNORE to INSERT OR REPLACE for locations and spawns
- This ensures config file changes are properly loaded into database
⚠️ Restart Required:
- Bot needs to be restarted to reload the updated configurations
- After restart, Whispering Woods should be unlocked by Pet Collector achievement
- New Grass pets (Vinewrap, Bloomtail) will be available in Whispering Woods
🤖 Generated with [Claude Code](https://claude.ai/code)
Co-Authored-By: Claude <noreply@anthropic.com>