- Complete PostgreSQL database schema with 21+ tables - Express.js server with dual authentication (player/admin) - WebSocket support for real-time features - Comprehensive middleware (auth, validation, logging, security) - Game systems: colonies, resources, fleets, research, factions - Plugin-based combat architecture - Admin panel foundation - Production-ready logging and error handling - Docker support and CI/CD ready - Complete project structure following CLAUDE.md patterns 🤖 Generated with Claude Code (https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
469 lines
No EOL
21 KiB
Markdown
469 lines
No EOL
21 KiB
Markdown
# Shattered Void: The Ultimate Post-Collapse MMO Strategy Game
|
|
## A Comprehensive Game Development Proposal
|
|
|
|
---
|
|
|
|
## 🌌 Executive Summary
|
|
|
|
**Shattered Void** is a revolutionary browser-based MMO strategy game that combines the depth of classic space strategy with modern storytelling and social mechanics. Set in a decaying galaxy after civilizational collapse, players rebuild empires from ruins while engaging in diplomacy, exploration, and epic galaxy-wide events.
|
|
|
|
**Target Market:** 25-45 year old strategy game enthusiasts seeking deep, persistent gameplay that respects their time
|
|
**Platform:** Cross-platform web application (PC/Mobile/Tablet)
|
|
**Development Timeline:** 18-24 months to full launch
|
|
**Revenue Model:** Premium subscriptions with cosmetic monetization
|
|
|
|
---
|
|
|
|
## 🎮 Game Overview
|
|
|
|
### Core Vision
|
|
Transform the traditional space strategy genre by focusing on **narrative-driven events**, **meaningful player choices**, and **collaborative galaxy-shaping experiences**. Every action contributes to a persistent, evolving universe where player stories become galactic legend.
|
|
|
|
### Unique Selling Points
|
|
- **Living Galaxy**: Dynamic events permanently alter the game world
|
|
- **True Cross-Platform**: Seamless experience across all devices
|
|
- **Deep Customization**: Modular ship building and colony specialization
|
|
- **Respectful Gameplay**: Strategic depth without predatory mechanics
|
|
- **Community-Driven**: Player actions shape ongoing narrative
|
|
|
|
---
|
|
|
|
## 🚀 Core Gameplay Systems
|
|
|
|
### 1. Colony Management & Resource Economy
|
|
Players start with a single ruined outpost and must rebuild civilization through strategic resource management:
|
|
|
|
**Resource Types:**
|
|
- **Scrap**: Basic construction material salvaged from ruins
|
|
- **Energy**: Powers all colony operations and advanced systems
|
|
- **Data Cores**: Pre-collapse knowledge used for research
|
|
- **Rare Elements**: Exotic materials for advanced technology
|
|
|
|
**Building Progression:**
|
|
- **Tier 1**: Basic Infrastructure (Scrap Docks, Energy Grids, Habitats)
|
|
- **Tier 2**: Specialized Production (Element Extractors, Tech Labs)
|
|
- **Tier 3**: Military & Defense (Hangar Bays, Shield Generators)
|
|
- **Tier 4**: Advanced Systems (Quantum Forges, Void Gates)
|
|
- **Tier 5**: Endgame Wonders (Genesis Chambers, AI Cores)
|
|
|
|
### 2. Modular Fleet Construction
|
|
Revolutionary ship building system where players design custom vessels:
|
|
|
|
**Hull Types:** Scout, Frigate, Cruiser, Dreadnought, Carrier, Titan
|
|
**Module Categories:** Weapons, Engines, Shields, Utility, AI Cores
|
|
**Design Philosophy:** No "best" ship - only ships optimized for specific roles
|
|
|
|
### 3. Text-Based Exploration
|
|
Rich, descriptive galaxy exploration emphasizing imagination over graphics:
|
|
|
|
- **Coordinate System**: Navigate via sector coordinates (A3-91-X)
|
|
- **Procedural Discoveries**: Ruins, derelicts, and mysteries await
|
|
- **Persistent World**: Player discoveries permanently change the galaxy
|
|
- **Collaborative Mapping**: Community efforts reveal galactic secrets
|
|
|
|
### 4. Dynamic Galaxy Events
|
|
Living world system where admin-driven events create shared experiences:
|
|
|
|
**Event Categories:**
|
|
- **Crisis Events**: Galaxy-threatening challenges requiring cooperation
|
|
- **Discovery Events**: Uncover ancient secrets and lost technology
|
|
- **Conflict Events**: Large-scale wars and territorial disputes
|
|
- **Celebration Events**: Community festivals and special occasions
|
|
|
|
---
|
|
|
|
## 🏗️ Technical Architecture
|
|
|
|
### Backend Infrastructure
|
|
- **Language**: Node.js with Express framework
|
|
- **Database**: PostgreSQL (primary) + Redis (caching/sessions)
|
|
- **Real-Time**: WebSocket connections for live updates
|
|
- **Authentication**: JWT-based with email verification
|
|
- **Game Loop**: Asynchronous tick system for continuous world simulation
|
|
|
|
### Frontend Experience
|
|
- **Framework**: React with responsive design
|
|
- **UI Philosophy**: Clean, text-focused interface with strategic depth
|
|
- **Mobile Optimization**: Touch-friendly controls and condensed layouts
|
|
- **PWA Features**: Installable app experience across all platforms
|
|
|
|
### Data-Driven Design
|
|
All game content stored in configurable databases allowing rapid balancing and content updates without code changes.
|
|
|
|
---
|
|
|
|
## 👑 Administrative Excellence
|
|
|
|
### Ultra-Secure Admin Panel
|
|
- **Multi-Factor Authentication**: Hardware tokens + IP restrictions
|
|
- **Hidden Access**: Obfuscated routes with rotating security keys
|
|
- **Complete Audit Trail**: Every admin action logged and monitored
|
|
|
|
### Comprehensive Management Tools
|
|
- **User Investigation Suite**: Deep player behavior analysis
|
|
- **Real-Time Logging**: Live system monitoring and debugging
|
|
- **Game Content Editor**: Visual tools for modifying all game elements
|
|
- **Balance Testing**: Simulation tools for testing changes safely
|
|
|
|
### Live Event Management
|
|
- **Visual Event Editor**: Drag-and-drop event creation tools
|
|
- **Real-Time Control**: Monitor and adjust events as they happen
|
|
- **Community Impact**: Track player engagement and satisfaction
|
|
|
|
---
|
|
|
|
## 💰 Monetization Strategy
|
|
|
|
### Ethical Revenue Model
|
|
- **Premium Subscriptions**: $9.99/month for enhanced features
|
|
- **Cosmetic Items**: Ship skins, colony themes, player avatars
|
|
- **Quality of Life**: Extra build queues, expanded fleet commands
|
|
- **NO Pay-to-Win**: All gameplay advantages earned through play
|
|
|
|
### Subscription Benefits
|
|
- **Expanded Queues**: Multiple simultaneous research/building projects
|
|
- **Advanced Analytics**: Detailed statistics and optimization tools
|
|
- **Priority Support**: Faster customer service response
|
|
- **Exclusive Cosmetics**: Subscriber-only customization options
|
|
|
|
---
|
|
|
|
## 📊 Market Analysis
|
|
|
|
### Target Demographics
|
|
- **Primary**: 25-45 year old strategy enthusiasts with disposable income
|
|
- **Secondary**: Former MMO players seeking meaningful, respectful gameplay
|
|
- **Tertiary**: Mobile strategy players wanting deeper experiences
|
|
|
|
### Competitive Advantages
|
|
- **Respect Player Time**: No forced waiting or aggressive monetization
|
|
- **Cross-Platform Native**: True seamless experience across devices
|
|
- **Living World**: Events create unique, non-repeatable experiences
|
|
- **Community Focus**: Player actions have permanent world impact
|
|
|
|
### Revenue Projections
|
|
- **Year 1**: 10,000 active players, 25% subscription rate → $300K ARR
|
|
- **Year 2**: 50,000 active players, 30% subscription rate → $1.8M ARR
|
|
- **Year 3**: 100,000 active players, 35% subscription rate → $4.2M ARR
|
|
|
|
---
|
|
|
|
## 🗓️ Development Roadmap
|
|
|
|
### Phase 1: Foundation (Months 1-6)
|
|
**Core Systems Development**
|
|
- Database architecture and user authentication
|
|
- Basic colony management and resource systems
|
|
- Simple fleet construction and movement
|
|
- Text-based galaxy exploration framework
|
|
|
|
**Milestone Goal**: Single-player colony management demo
|
|
|
|
### Phase 2: Multiplayer (Months 7-12)
|
|
**Social and Combat Systems**
|
|
- Multi-player infrastructure and real-time updates
|
|
- Fleet combat simulation and battle logs
|
|
- Basic diplomacy and faction systems
|
|
- Simple galaxy events framework
|
|
|
|
**Milestone Goal**: Closed beta with 100 invited players
|
|
|
|
### Phase 3: Polish (Months 13-18)
|
|
**Advanced Features and Balance**
|
|
- Complete admin panel and content management
|
|
- Advanced ship building and customization
|
|
- Complex galaxy events and narrative system
|
|
- Mobile optimization and PWA features
|
|
|
|
**Milestone Goal**: Open beta with 1,000+ players
|
|
|
|
### Phase 4: Launch (Months 19-24)
|
|
**Production Ready**
|
|
- Performance optimization and scaling
|
|
- Comprehensive tutorial and new player experience
|
|
- Marketing campaign and community building
|
|
- Post-launch content pipeline establishment
|
|
|
|
**Milestone Goal**: Full public launch
|
|
|
|
---
|
|
|
|
## ✅ Comprehensive Development Todo List
|
|
|
|
### 🏗️ **FOUNDATION PHASE (High Priority)**
|
|
|
|
#### **Database & Backend Infrastructure**
|
|
- [ ] Design normalized database schema with full audit logging
|
|
- [ ] Implement user authentication system with JWT and email verification
|
|
- [ ] Create modular service architecture (colony, fleet, research, combat services)
|
|
- [ ] Set up database migrations and version control system
|
|
- [ ] Implement comprehensive event sourcing for all user actions
|
|
- [ ] Create real-time tick system for game world simulation
|
|
- [ ] Set up Redis caching layer for performance optimization
|
|
- [ ] Implement WebSocket infrastructure for live updates
|
|
|
|
#### **Core Game Systems**
|
|
- [ ] Build colony management system with building construction queues
|
|
- [ ] Create resource production and consumption mechanics
|
|
- [ ] Implement research system with technology trees
|
|
- [ ] Design modular ship construction system with component validation
|
|
- [ ] Create fleet movement and logistics systems
|
|
- [ ] Build text-based galaxy exploration with coordinate navigation
|
|
- [ ] Implement basic combat simulation engine with detailed logging
|
|
|
|
#### **Frontend Development**
|
|
- [ ] Set up React application with responsive design framework
|
|
- [ ] Create main game dashboard with resource monitoring
|
|
- [ ] Build colony management interface with building placement
|
|
- [ ] Design ship construction interface with drag-and-drop modules
|
|
- [ ] Implement galaxy map navigation with coordinate input
|
|
- [ ] Create research interface with technology tree visualization
|
|
- [ ] Build fleet management and movement interfaces
|
|
|
|
### 🌐 **MULTIPLAYER PHASE (High Priority)**
|
|
|
|
#### **Social Systems**
|
|
- [ ] Implement faction creation and management system
|
|
- [ ] Create player-to-player messaging and communication
|
|
- [ ] Build diplomacy system with treaties and trade agreements
|
|
- [ ] Design reputation and influence mechanics
|
|
- [ ] Create faction voting and governance systems
|
|
- [ ] Implement alliance and enemy relationship tracking
|
|
|
|
#### **Advanced Combat**
|
|
- [ ] Build fleet vs fleet combat with formation tactics
|
|
- [ ] Create siege mechanics for colony invasion
|
|
- [ ] Implement defensive structures and shield systems
|
|
- [ ] Design combat replay system with step-by-step analysis
|
|
- [ ] Create battle result notification and logging system
|
|
|
|
#### **Galaxy Events Foundation**
|
|
- [ ] Design modular event system with trigger conditions
|
|
- [ ] Create event participation tracking and scoring
|
|
- [ ] Implement basic event reward distribution system
|
|
- [ ] Build event notification and communication system
|
|
- [ ] Create event history and legacy tracking
|
|
|
|
### 🔧 **ADMINISTRATIVE SYSTEMS (High Priority)**
|
|
|
|
#### **Ultra-Secure Admin Panel**
|
|
- [ ] Build multi-factor authentication system for admin access
|
|
- [ ] Create IP whitelist and access control mechanisms
|
|
- [ ] Implement session management with automatic timeout
|
|
- [ ] Design obfuscated admin routes with rotating access keys
|
|
- [ ] Create admin permission system with role-based access
|
|
|
|
#### **User Management & Investigation**
|
|
- [ ] Build comprehensive user lookup with complete action history
|
|
- [ ] Create IP address tracking and geolocation analysis
|
|
- [ ] Implement device fingerprinting and session correlation
|
|
- [ ] Design behavior pattern analysis and anomaly detection
|
|
- [ ] Create account linking detection and investigation tools
|
|
- [ ] Build cheat/exploit detection and alerting system
|
|
|
|
#### **System Monitoring & Debugging**
|
|
- [ ] Create real-time logging dashboard with advanced filtering
|
|
- [ ] Implement live system performance monitoring
|
|
- [ ] Build database query analysis and optimization tools
|
|
- [ ] Create WebSocket connection monitoring and debugging
|
|
- [ ] Design game state inspection and modification tools
|
|
- [ ] Implement error aggregation and alerting system
|
|
|
|
#### **Game Content Management**
|
|
- [ ] Build visual building editor with stat modification
|
|
- [ ] Create ship component designer with balance validation
|
|
- [ ] Design technology tree editor with prerequisite management
|
|
- [ ] Implement galaxy content editor for sectors and planets
|
|
- [ ] Create event template editor with visual workflow builder
|
|
- [ ] Build game balance testing and simulation tools
|
|
|
|
### 🎭 **ADVANCED FEATURES (Medium Priority)**
|
|
|
|
#### **Galaxy Events System**
|
|
- [ ] Create visual event editor with drag-and-drop workflows
|
|
- [ ] Implement event phase progression and narrative branching
|
|
- [ ] Build dynamic reward system with conditional distribution
|
|
- [ ] Create real-time event monitoring and control dashboard
|
|
- [ ] Design event consequence system with permanent world changes
|
|
- [ ] Implement cross-event continuity and story progression
|
|
|
|
#### **Advanced Gameplay**
|
|
- [ ] Create prestige/legacy system for veteran players
|
|
- [ ] Implement advanced diplomacy with espionage and sabotage
|
|
- [ ] Build trade route optimization and economic modeling
|
|
- [ ] Create advanced fleet formations and tactical commands
|
|
- [ ] Design mega-projects and endgame content systems
|
|
- [ ] Implement player-driven content creation tools
|
|
|
|
#### **Mobile & Accessibility**
|
|
- [ ] Optimize UI for mobile touch interfaces
|
|
- [ ] Implement swipe gestures and mobile-specific controls
|
|
- [ ] Create progressive web app (PWA) functionality
|
|
- [ ] Design offline mode for basic game monitoring
|
|
- [ ] Implement accessibility features for disabled players
|
|
- [ ] Create simplified mobile interface options
|
|
|
|
### 📊 **ANALYTICS & OPTIMIZATION (Medium Priority)**
|
|
|
|
#### **Data Collection & Analysis**
|
|
- [ ] Implement comprehensive player behavior tracking
|
|
- [ ] Create game balance metrics and monitoring dashboards
|
|
- [ ] Build player retention analysis and prediction models
|
|
- [ ] Design A/B testing framework for feature rollouts
|
|
- [ ] Create revenue tracking and subscription analytics
|
|
- [ ] Implement performance profiling and optimization tools
|
|
|
|
#### **Community & Support**
|
|
- [ ] Build in-game help system and tutorial framework
|
|
- [ ] Create community forums integration
|
|
- [ ] Design player feedback collection and analysis system
|
|
- [ ] Implement customer support ticketing system
|
|
- [ ] Create automated FAQ and help documentation
|
|
- [ ] Build community moderation tools and systems
|
|
|
|
### 🚀 **LAUNCH PREPARATION (Lower Priority)**
|
|
|
|
#### **Performance & Scaling**
|
|
- [ ] Implement database sharding and horizontal scaling
|
|
- [ ] Create load balancing and traffic distribution
|
|
- [ ] Design disaster recovery and backup systems
|
|
- [ ] Implement CDN integration for global performance
|
|
- [ ] Create automated deployment and rollback systems
|
|
- [ ] Build comprehensive monitoring and alerting infrastructure
|
|
|
|
#### **Marketing & Community**
|
|
- [ ] Create game trailer and promotional materials
|
|
- [ ] Build landing page and marketing website
|
|
- [ ] Design social media integration and sharing features
|
|
- [ ] Implement referral system and community growth tools
|
|
- [ ] Create press kit and media relations materials
|
|
- [ ] Build influencer and content creator partnership program
|
|
|
|
---
|
|
|
|
## 🧪 Testing Strategy & Quality Assurance
|
|
|
|
### **Alpha Testing Goals (Months 4-8)**
|
|
**Objective**: Validate core gameplay mechanics and technical stability
|
|
|
|
#### **Technical Testing**
|
|
- [ ] **Load Testing**: Simulate 1,000 concurrent users across all systems
|
|
- [ ] **Database Performance**: Ensure sub-100ms response times for all queries
|
|
- [ ] **Security Penetration**: Third-party security audit of authentication and admin systems
|
|
- [ ] **Cross-Platform Compatibility**: Test on 10+ device/browser combinations
|
|
- [ ] **Real-Time Sync**: Validate WebSocket performance under various network conditions
|
|
|
|
#### **Gameplay Testing**
|
|
- [ ] **New Player Experience**: Track tutorial completion rates (target: >80%)
|
|
- [ ] **Resource Balance**: Monitor economy for inflation/deflation patterns
|
|
- [ ] **Fleet Combat**: Validate combat simulation accuracy and fairness
|
|
- [ ] **Building Progression**: Ensure logical upgrade paths and balance
|
|
- [ ] **Galaxy Exploration**: Test coordinate system and discovery mechanics
|
|
|
|
#### **Success Metrics**
|
|
- **Player Retention**: 70% day-1, 40% day-7, 20% day-30
|
|
- **Technical Stability**: <1% crash rate, <5% bug reports per session
|
|
- **Performance**: Page load <2 seconds, action response <500ms
|
|
- **Player Satisfaction**: >4.0/5.0 average rating in feedback surveys
|
|
|
|
### **Beta Testing Goals (Months 9-15)**
|
|
**Objective**: Stress-test multiplayer systems and refine game balance
|
|
|
|
#### **Multiplayer Systems Testing**
|
|
- [ ] **Faction Warfare**: Organize large-scale conflicts with 500+ participants
|
|
- [ ] **Diplomatic Complexity**: Test alliance chains and treaty negotiations
|
|
- [ ] **Galaxy Events**: Run major events with server-wide participation
|
|
- [ ] **Admin Tools**: Validate all administrative systems under real conditions
|
|
- [ ] **Community Features**: Test messaging, forums, and social systems
|
|
|
|
#### **Balance & Progression Testing**
|
|
- [ ] **Economic Modeling**: Simulate 6-month player progression patterns
|
|
- [ ] **Technology Trees**: Validate research paths and unlock sequences
|
|
- [ ] **Ship Meta Evolution**: Monitor fleet composition trends and counter-strategies
|
|
- [ ] **Colony Specialization**: Test various building strategies and optimizations
|
|
- [ ] **Event Impact**: Measure event participation and satisfaction rates
|
|
|
|
#### **Success Metrics**
|
|
- **Concurrent Users**: Stable performance with 2,000+ simultaneous players
|
|
- **Player Engagement**: Average session 45+ minutes, 3+ sessions per week
|
|
- **Community Health**: <5% toxic behavior reports, active faction participation
|
|
- **Revenue Validation**: 25%+ subscription conversion rate among engaged players
|
|
|
|
### **Launch Readiness Testing (Months 16-18)**
|
|
**Objective**: Ensure production-ready stability and customer satisfaction
|
|
|
|
#### **Production Environment Testing**
|
|
- [ ] **Scaling Validation**: Test auto-scaling under traffic spikes
|
|
- [ ] **Disaster Recovery**: Validate backup systems and emergency procedures
|
|
- [ ] **Payment Processing**: Test all subscription and purchase flows
|
|
- [ ] **Customer Support**: Validate help desk and issue resolution processes
|
|
- [ ] **Content Pipeline**: Test rapid deployment of events and balance changes
|
|
|
|
#### **User Experience Polish**
|
|
- [ ] **Tutorial Optimization**: Achieve >85% completion rate for new players
|
|
- [ ] **Mobile Experience**: Ensure feature parity and usability across devices
|
|
- [ ] **Accessibility Compliance**: Meet WCAG 2.1 AA standards
|
|
- [ ] **Performance Optimization**: Achieve <1 second load times globally
|
|
- [ ] **Localization Testing**: Validate UI and content in target languages
|
|
|
|
#### **Launch Success Metrics**
|
|
- **Technical Performance**: 99.9% uptime, <100ms average response time
|
|
- **User Acquisition**: 10,000+ registrations in first month
|
|
- **Player Retention**: Maintain alpha/beta retention targets at scale
|
|
- **Revenue Achievement**: Hit $50K ARR within 90 days of launch
|
|
- **Community Growth**: Active forums, social media engagement, content creation
|
|
|
|
---
|
|
|
|
## 💡 Competitive Advantages
|
|
|
|
### **Innovation Areas**
|
|
- **Narrative Integration**: Events create permanent galaxy changes
|
|
- **Cross-Platform Excellence**: True seamless experience across all devices
|
|
- **Administrative Transparency**: Players can see how game evolves
|
|
- **Community Collaboration**: Player actions shape shared experiences
|
|
- **Respectful Monetization**: Premium features enhance rather than gate content
|
|
|
|
### **Technical Excellence**
|
|
- **Data-Driven Design**: Rapid content updates without code deployment
|
|
- **Comprehensive Analytics**: Deep insights into player behavior and game balance
|
|
- **Security Focus**: Bank-level protection for user data and game integrity
|
|
- **Scalable Architecture**: Built to handle explosive growth from day one
|
|
|
|
---
|
|
|
|
## 🎯 Success Metrics & KPIs
|
|
|
|
### **Player Metrics**
|
|
- **Daily Active Users (DAU)**: Target 10,000+ by end of Year 1
|
|
- **Monthly Active Users (MAU)**: Target 50,000+ by end of Year 1
|
|
- **Player Retention**: Day-1: 70%, Day-7: 40%, Day-30: 20%
|
|
- **Session Length**: Average 45+ minutes for engaged players
|
|
- **Player Lifetime Value**: $120+ for subscription players
|
|
|
|
### **Business Metrics**
|
|
- **Subscription Conversion**: 25%+ of active players
|
|
- **Monthly Recurring Revenue**: $100K+ by month 12
|
|
- **Customer Acquisition Cost**: <$15 per registered player
|
|
- **Churn Rate**: <5% monthly for subscription players
|
|
- **Net Promoter Score**: >50 for overall player satisfaction
|
|
|
|
### **Technical Metrics**
|
|
- **System Uptime**: 99.9%+ availability
|
|
- **Response Time**: <500ms for all user actions
|
|
- **Bug Report Rate**: <1% of player sessions
|
|
- **Security Incidents**: Zero successful breaches or data compromises
|
|
|
|
---
|
|
|
|
## 🌟 Conclusion
|
|
|
|
**Shattered Void** represents the evolution of strategy gaming - combining the depth players crave with the respect for their time they deserve. By focusing on meaningful choices, collaborative experiences, and ongoing narrative evolution, we create not just a game, but a living universe where every player's actions matter.
|
|
|
|
Our comprehensive development plan, rigorous testing strategy, and ethical monetization approach position us to capture significant market share in the growing strategy MMO space. With the right team and funding, **Shattered Void** will become the definitive post-collapse strategy experience.
|
|
|
|
**The galaxy awaits. Will you help rebuild it?**
|
|
|
|
---
|
|
|
|
*This document represents a comprehensive game development proposal. Implementation timelines and features may be adjusted based on team size, funding, and market feedback.* |