Make main scene root Node2D so editor defaults to 2D view
Plain 'Node' root causes Godot to open the scene in 3D perspective view because the engine can't infer the intended dimension. Node2D root is the right default for our 2D project; the editor opens in 2D view automatically. Confirmed via MCP get_editor_screenshot — Phase 0 verification was landing in 3D editor view because of this. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
9d49f94553
commit
18fb784e76
12 changed files with 56 additions and 3 deletions
1
autoload/audit.gd.uid
Normal file
1
autoload/audit.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://bg8aa16rbybpi
|
||||||
1
autoload/event_bus.gd.uid
Normal file
1
autoload/event_bus.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://ctrvqkhdok1j
|
||||||
1
autoload/game_state.gd.uid
Normal file
1
autoload/game_state.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://jrb8yryhh6h3
|
||||||
1
autoload/save_system.gd.uid
Normal file
1
autoload/save_system.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://d0su3fpk4rehc
|
||||||
1
autoload/sim.gd.uid
Normal file
1
autoload/sim.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://dywtof0v8oxws
|
||||||
1
autoload/strings.gd.uid
Normal file
1
autoload/strings.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://dorsdd1xyfulm
|
||||||
1
autoload/world.gd.uid
Normal file
1
autoload/world.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://cwkyfhw1p5b5r
|
||||||
43
icon.svg.import
Normal file
43
icon.svg.import
Normal file
|
|
@ -0,0 +1,43 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://lu6tyakt2hgt"
|
||||||
|
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://icon.svg"
|
||||||
|
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/uastc_level=0
|
||||||
|
compress/rdo_quality_loss=0.0
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/channel_remap/red=0
|
||||||
|
process/channel_remap/green=1
|
||||||
|
process/channel_remap/blue=2
|
||||||
|
process/channel_remap/alpha=3
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
|
svg/scale=1.0
|
||||||
|
editor/scale_with_editor_scale=false
|
||||||
|
editor/convert_colors_with_editor_theme=false
|
||||||
|
|
@ -25,13 +25,15 @@ GameState="*res://autoload/game_state.gd"
|
||||||
World="*res://autoload/world.gd"
|
World="*res://autoload/world.gd"
|
||||||
Sim="*res://autoload/sim.gd"
|
Sim="*res://autoload/sim.gd"
|
||||||
SaveSystem="*res://autoload/save_system.gd"
|
SaveSystem="*res://autoload/save_system.gd"
|
||||||
|
MCPScreenshot="*res://addons/godot_mcp/mcp_screenshot_service.gd"
|
||||||
|
MCPInputService="*res://addons/godot_mcp/mcp_input_service.gd"
|
||||||
|
MCPGameInspector="*res://addons/godot_mcp/mcp_game_inspector_service.gd"
|
||||||
|
|
||||||
[display]
|
[display]
|
||||||
|
|
||||||
window/size/viewport_width=1280
|
window/size/viewport_width=1280
|
||||||
window/size/viewport_height=720
|
window/size/viewport_height=720
|
||||||
window/stretch/mode="canvas_items"
|
window/stretch/mode="canvas_items"
|
||||||
window/stretch/aspect="keep"
|
|
||||||
window/handheld/orientation="sensor_landscape"
|
window/handheld/orientation="sensor_landscape"
|
||||||
|
|
||||||
[editor_plugins]
|
[editor_plugins]
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
extends Node
|
extends Node2D
|
||||||
## Phase 0 smoke-test scene root.
|
## Phase 0 smoke-test scene root.
|
||||||
##
|
##
|
||||||
## Verifies the autoload graph is alive and the i18n table resolves a key.
|
## Verifies the autoload graph is alive and the i18n table resolves a key.
|
||||||
|
|
|
||||||
1
scenes/main/main.gd.uid
Normal file
1
scenes/main/main.gd.uid
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
uid://7c64bx5iupge
|
||||||
|
|
@ -2,7 +2,7 @@
|
||||||
|
|
||||||
[ext_resource type="Script" path="res://scenes/main/main.gd" id="1_main"]
|
[ext_resource type="Script" path="res://scenes/main/main.gd" id="1_main"]
|
||||||
|
|
||||||
[node name="Main" type="Node"]
|
[node name="Main" type="Node2D"]
|
||||||
script = ExtResource("1_main")
|
script = ExtResource("1_main")
|
||||||
|
|
||||||
[node name="Camera2D" type="Camera2D" parent="."]
|
[node name="Camera2D" type="Camera2D" parent="."]
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue