Pawn labels: shift NameLabel above the 32×32 sprite

NameLabel was at y=-18 — sat right on top of the sprite head when
the body grew from 12px disc to 32×32 character sprite. Bumped to
y=-38 so the name floats above the sprite (which spans y=-24..+8).
StateLabel at y=+10 unchanged — already just below sprite bottom.

Also drop temporary atlas-idx audit log (debug-only, hash
distribution confirmed Bram=004 / Cora=013 / Edda=001).
This commit is contained in:
megaproxy 2026-05-16 15:33:18 +01:00
parent 6b32617328
commit 4bb00a798b
2 changed files with 1 additions and 2 deletions

View file

@ -258,7 +258,6 @@ func _mount_sprite() -> void:
_sprite.show_behind_parent = true
_sprite.play(&"idle_down")
add_child(_sprite)
Audit.log("pawn_sprite", "%s → atlas idx %d" % [pawn_name, (absi(pawn_name.hash()) % _PEASANT_COUNT) + 1])
# ── public API ──────────────────────────────────────────────────────────────

View file

@ -6,7 +6,7 @@
script = ExtResource("1_pawn")
[node name="NameLabel" type="Label" parent="."]
position = Vector2(-20, -18)
position = Vector2(-20, -38)
size = Vector2(40, 12)
theme_override_font_sizes/font_size = 8
horizontal_alignment = 1