rimlike/scenes
megaproxy 6b32617328 Pawn sprite: show_behind_parent fix for invisible bodies
z_index=-1 was sinking the sprite below the floor TileMap (z=0), so
name labels rendered but bodies didn't. Using show_behind_parent=true
keeps the sprite at z=0 (above floor) while still drawing BEFORE the
parent's _draw() so selection ring + carry indicator overlay on top.
2026-05-16 15:28:49 +01:00
..
ai Workbench bill editor — tap a workbench, see/edit bills 2026-05-16 00:29:46 +01:00
effects Phase 0 scaffold + asset audit findings 2026-05-10 20:09:11 +01:00
entities Workbench bill editor — tap a workbench, see/edit bills 2026-05-16 00:29:46 +01:00
main Workbench bill editor — tap a workbench, see/edit bills 2026-05-16 00:29:46 +01:00
pawn Pawn sprite: show_behind_parent fix for invisible bodies 2026-05-16 15:28:49 +01:00
storyteller Phase 17: Touch UX (PawnDetail+BuildDrawer+WorkMatrix+AlertsLog+Settings) 2026-05-11 19:45:35 +01:00
ui Pawn reskin Slice 1 — peasant sprites replace coloured disc 2026-05-16 15:23:18 +01:00
world Workbench bill editor — tap a workbench, see/edit bills 2026-05-16 00:29:46 +01:00