z_index=-1 was sinking the sprite below the floor TileMap (z=0), so name labels rendered but bodies didn't. Using show_behind_parent=true keeps the sprite at z=0 (above floor) while still drawing BEFORE the parent's _draw() so selection ring + carry indicator overlay on top. |
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| .. | ||
| .gitkeep | ||
| pawn.gd | ||
| pawn.gd.uid | ||
| pawn.tscn | ||
| pawn_sprite_frames.gd | ||
| pawn_sprite_frames.gd.uid | ||