Tap-to-select chain extended to workbenches (pawn always wins on shared tile). Mutually exclusive with pawn selection via EventBus — selecting one clears the other. New WorkbenchPanel (scenes/ui/workbench_panel.gd, ~432 LOC, layer 18, right-anchored 360 px) mirrors PawnDetailPanel shape. Bill rows expose recipe name, mode (FOREVER / COUNT / UNTIL_N), target count, completed progress, pause, and remove. Add-bill popup filters RecipeCatalog.all() by accepted_skill so a Hearth only offers cooking recipes. Supporting plumbing: - EventBus.workbench_selected / workbench_deselected signals. - Workbench.remove_bill() — interrupts mid-craft cleanly via on_craft_interrupted() before erasing. - RecipeCatalog.all() static enumerator + Recipe.display_name() helper. - World.workbench_at_tile() lookup. - i18n keys ui.bill.* and ui.workbench.* in strings.gd. Closes the deferred Phase 17 "Bill UI for workbenches" item. Player- built workbenches are now functionally configurable; before this landed, only world.gd-hardcoded bills worked.
83 lines
3.2 KiB
GDScript
83 lines
3.2 KiB
GDScript
class_name Recipe extends RefCounted
|
||
## A recipe describes one production step: what raw material goes in, what
|
||
## product comes out, how long it takes, and what skill is required.
|
||
##
|
||
## Phase 6 ships single-ingredient / single-output recipes. Multi-input is
|
||
## a Phase 7+ expansion — the dict seam in to_dict/from_dict already uses
|
||
## the same key names as the full architecture.md spec so no migration is needed.
|
||
##
|
||
## Save/load contract:
|
||
## var r2 := Recipe.from_dict(r.to_dict())
|
||
## assert(r2.id == r.id and r2.work_ticks == r.work_ticks)
|
||
|
||
const SKILL_CRAFTING: StringName = &"crafting"
|
||
const SKILL_COOKING: StringName = &"cooking"
|
||
|
||
## Unique identifier — e.g. &"plank", &"stone_block", &"basic_meal".
|
||
var id: StringName = &""
|
||
|
||
## Item type consumed by this recipe (single-ingredient for Phase 6).
|
||
var ingredient_type: StringName = &""
|
||
|
||
## Phase 14 — optional secondary ingredient. Empty string = no secondary.
|
||
## CraftingProvider Phase 14 follow-up: enforce pickup of ingredient2 before
|
||
## assigning a pawn to this bill (currently stub — only ingredient_type enforced).
|
||
var ingredient2_type: StringName = &""
|
||
var ingredient2_count: int = 0
|
||
|
||
## Item type produced by this recipe.
|
||
var output_type: StringName = &""
|
||
|
||
## Sim ticks needed at 1× skill (no pawn modifier applied here).
|
||
var work_ticks: int = 100
|
||
|
||
## Which skill governs this recipe's quality roll and speed.
|
||
var required_skill: StringName = SKILL_CRAFTING
|
||
|
||
## Pawn's skill level must be >= this to be assigned this bill.
|
||
## Per design.md: skills modify duration and quality, never permission — so
|
||
## this threshold defaults to 0 (no gate); bill UI lets the player raise it.
|
||
var skill_threshold: int = 0
|
||
|
||
## Human-readable label for Audit logs and (later) bill UI. Not i18n'd here;
|
||
## call Strings.t("item." + id) for player-visible text.
|
||
var label: String = ""
|
||
|
||
|
||
# ── save / load ───────────────────────────────────────────────────────────────
|
||
|
||
## Player-visible display name for this recipe. Used by the workbench bill
|
||
## editor's recipe-picker and the bill list. Falls back to `id` if `label`
|
||
## is empty (shouldn't happen for catalog recipes, but defensive).
|
||
func display_name() -> String:
|
||
if label.is_empty():
|
||
return str(id)
|
||
return label
|
||
|
||
|
||
func to_dict() -> Dictionary:
|
||
return {
|
||
"id": String(id),
|
||
"ingredient_type": String(ingredient_type),
|
||
"ingredient2_type": String(ingredient2_type),
|
||
"ingredient2_count": ingredient2_count,
|
||
"output_type": String(output_type),
|
||
"work_ticks": work_ticks,
|
||
"required_skill": String(required_skill),
|
||
"skill_threshold": skill_threshold,
|
||
"label": label,
|
||
}
|
||
|
||
|
||
static func from_dict(d: Dictionary) -> Recipe:
|
||
var r := Recipe.new()
|
||
r.id = StringName(d.get("id", ""))
|
||
r.ingredient_type = StringName(d.get("ingredient_type", ""))
|
||
r.ingredient2_type = StringName(d.get("ingredient2_type", ""))
|
||
r.ingredient2_count = int(d.get("ingredient2_count", 0))
|
||
r.output_type = StringName(d.get("output_type", ""))
|
||
r.work_ticks = int(d.get("work_ticks", 100))
|
||
r.required_skill = StringName(d.get("required_skill", str(SKILL_CRAFTING)))
|
||
r.skill_threshold = int(d.get("skill_threshold", 0))
|
||
r.label = str(d.get("label", ""))
|
||
return r
|