megabot/CONVERSATION_SUMMARY.md
megaproxy a3ed25f8dd Initial commit: Enhanced IRC bot with duck hunt game
- Added hunt/feed duck mechanics (80% hunt, 20% feed)
- Implemented persistent scoring system
- Added channel control commands (\!stopducks/\!startducks)
- Enhanced duck hunt with wrong action penalties
- Organized bot structure with botmain.js as main file
- Added comprehensive documentation (README.md)
- Included 17 plugins with various games and utilities

🦆 Duck Hunt Features:
- Hunt ducks with \!shoot/\!bang (80% of spawns)
- Feed ducks with \!feed (20% of spawns)
- Persistent scores saved to JSON
- Channel-specific controls for #bakedbeans
- Reaction time tracking and special achievements

🎮 Other Games:
- Casino games (slots, coinflip, hi-lo, scratch cards)
- Multiplayer games (pigs, zombie dice, quiplash)
- Text generation (babble, conspiracy, drunk historian)
- Interactive features (story writing, emojify, combos)

🤖 Generated with [Claude Code](https://claude.ai/code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-07-17 19:03:45 +00:00

129 lines
No EOL
4.4 KiB
Markdown

# Conversation Summary - Duck Hunt Enhancements
## Session Overview
Date: July 17, 2025
Task: Enhanced the duck hunt plugin with hunt/feed mechanics and improved bot structure
## Key Accomplishments
### 1. Duck Hunt Plugin Enhancements
- **Added Hunt/Feed System**: 80% hunt ducks (require `!shoot`/`!bang`), 20% feed ducks (require `!feed`)
- **New Commands**: Added `!feed` command alongside existing `!shoot`/`!bang`
- **Enhanced Spawn Messages**: Different messages for hunt vs feed ducks
- **Wrong Action Penalties**: Shooting feed ducks or feeding hunt ducks causes them to flee
- **Persistent Scores**: Implemented file-based score storage (`duck_hunt_scores.json`)
- **Channel Control**: Added `!stopducks`/`!startducks` commands (bakedbeans only)
### 2. Bot Structure Improvements
- **Identified Main Bot**: Determined `debug_bot.js` was the working production bot
- **File Reorganization**: Renamed `debug_bot.js``botmain.js` for clarity
- **Cleanup**: Removed Windows Zone.Identifier files and outdated versions
- **Documentation**: Created comprehensive README.md
## Technical Implementation Details
### Duck Hunt Mechanics
```javascript
// Duck type assignment (80/20 split)
const isHuntDuck = Math.random() < 0.8;
// Stored in activeDucks with type flag
this.gameState.activeDucks.set(channel, {
duck: duck,
spawnTime: spawnTime,
isHuntDuck: isHuntDuck,
timer: setTimeout(...)
});
```
### Spawn Messages
- **Hunt Ducks**: "Quick, !shoot it!", "Someone !shoot it before it escapes!"
- **Feed Ducks**: "!feed it some bread!", "It looks hungry, !feed it!"
### Wrong Action Handling
- Shooting feed ducks: "You scared away the gentle duck!"
- Feeding hunt ducks: "The wild duck ignores your food and flies away!"
### Persistent Storage
- Follows same pattern as other plugins (coinflip, slots, etc.)
- Saves/loads from `plugins/duck_hunt_scores.json`
- Auto-saves after each successful hunt/feed
## File Structure After Changes
```
cancerbot/
├── botmain.js # Main bot (was debug_bot.js)
├── complete_irc_bot.js # Alternative bot
├── bot_template.js # Template (was botmain.js)
├── plugin_template.js # Plugin template
├── plugins/
│ ├── duck_hunt_plugin.js # Enhanced with hunt/feed
│ ├── duck_hunt_scores.json # New persistent scores
│ └── [17 other plugins...]
└── README.md # Comprehensive documentation
```
## Bot Configuration
- **Server**: irc.libera.chat:6667
- **Nickname**: cancerbot
- **Channel**: #bakedbeans
- **Main File**: `botmain.js`
- **Features**: Verbose logging, plugin hot-reload, admin commands
## Commands Added/Modified
### New Commands
- `!feed` - Feed hungry ducks for points
- `!stopducks` - Stop duck spawning (bakedbeans only)
- `!startducks` - Resume duck spawning (bakedbeans only)
### Enhanced Commands
- `!shoot`/`!bang` - Now handle wrong action penalties
- `!topducks` - Now shows persistent scores
- `!duckscore` - Now shows persistent scores
## Key Code Changes
### 1. Duck Type Assignment (spawnDuck function)
- Added `isHuntDuck` boolean flag
- Conditional spawn messages based on type
- Stored duck type in gameState
### 2. Shoot Function Enhancement
- Added wrong action detection for feed ducks
- Penalty messages and duck removal
- Maintained existing success logic
### 3. New Feed Function
- Mirror of shoot function for feed ducks
- Wrong action detection for hunt ducks
- Same scoring system as hunting
### 4. Persistent Storage
- Added `fs` requirement
- `loadScores()` and `saveScores()` methods
- Auto-save after each successful action
## Testing Status
- ✅ Plugin loads successfully (17 plugins total)
- ✅ All commands registered properly
- ✅ Bot connects to IRC and joins #bakedbeans
- ✅ Persistent scores working (creates JSON file)
- ✅ Verbose logging functional
## Next Steps for Future Development
1. Test hunt/feed mechanics in live environment
2. Consider adding statistics tracking (hunts vs feeds)
3. Potential seasonal duck types or events
4. Balance tweaking if needed (80/20 ratio)
## Important Notes
- **Main Bot File**: Always use `botmain.js` to run the bot
- **Admin Access**: `!reloadplugins` works for user 'megasconed'
- **Channel Restriction**: `!stopducks`/`!startducks` only work in #bakedbeans
- **Scoring**: Hunt and feed actions award identical points (keeps it simple)
---
*Conversation saved before holiday break. Bot ready for production use.*