- Added hunt/feed duck mechanics (80% hunt, 20% feed) - Implemented persistent scoring system - Added channel control commands (\!stopducks/\!startducks) - Enhanced duck hunt with wrong action penalties - Organized bot structure with botmain.js as main file - Added comprehensive documentation (README.md) - Included 17 plugins with various games and utilities 🦆 Duck Hunt Features: - Hunt ducks with \!shoot/\!bang (80% of spawns) - Feed ducks with \!feed (20% of spawns) - Persistent scores saved to JSON - Channel-specific controls for #bakedbeans - Reaction time tracking and special achievements 🎮 Other Games: - Casino games (slots, coinflip, hi-lo, scratch cards) - Multiplayer games (pigs, zombie dice, quiplash) - Text generation (babble, conspiracy, drunk historian) - Interactive features (story writing, emojify, combos) 🤖 Generated with [Claude Code](https://claude.ai/code) Co-Authored-By: Claude <noreply@anthropic.com>
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129 lines
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4.4 KiB
Markdown
# Conversation Summary - Duck Hunt Enhancements
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## Session Overview
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Date: July 17, 2025
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Task: Enhanced the duck hunt plugin with hunt/feed mechanics and improved bot structure
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## Key Accomplishments
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### 1. Duck Hunt Plugin Enhancements
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- **Added Hunt/Feed System**: 80% hunt ducks (require `!shoot`/`!bang`), 20% feed ducks (require `!feed`)
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- **New Commands**: Added `!feed` command alongside existing `!shoot`/`!bang`
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- **Enhanced Spawn Messages**: Different messages for hunt vs feed ducks
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- **Wrong Action Penalties**: Shooting feed ducks or feeding hunt ducks causes them to flee
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- **Persistent Scores**: Implemented file-based score storage (`duck_hunt_scores.json`)
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- **Channel Control**: Added `!stopducks`/`!startducks` commands (bakedbeans only)
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### 2. Bot Structure Improvements
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- **Identified Main Bot**: Determined `debug_bot.js` was the working production bot
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- **File Reorganization**: Renamed `debug_bot.js` → `botmain.js` for clarity
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- **Cleanup**: Removed Windows Zone.Identifier files and outdated versions
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- **Documentation**: Created comprehensive README.md
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## Technical Implementation Details
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### Duck Hunt Mechanics
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```javascript
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// Duck type assignment (80/20 split)
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const isHuntDuck = Math.random() < 0.8;
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// Stored in activeDucks with type flag
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this.gameState.activeDucks.set(channel, {
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duck: duck,
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spawnTime: spawnTime,
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isHuntDuck: isHuntDuck,
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timer: setTimeout(...)
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});
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```
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### Spawn Messages
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- **Hunt Ducks**: "Quick, !shoot it!", "Someone !shoot it before it escapes!"
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- **Feed Ducks**: "!feed it some bread!", "It looks hungry, !feed it!"
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### Wrong Action Handling
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- Shooting feed ducks: "You scared away the gentle duck!"
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- Feeding hunt ducks: "The wild duck ignores your food and flies away!"
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### Persistent Storage
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- Follows same pattern as other plugins (coinflip, slots, etc.)
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- Saves/loads from `plugins/duck_hunt_scores.json`
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- Auto-saves after each successful hunt/feed
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## File Structure After Changes
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```
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cancerbot/
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├── botmain.js # Main bot (was debug_bot.js)
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├── complete_irc_bot.js # Alternative bot
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├── bot_template.js # Template (was botmain.js)
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├── plugin_template.js # Plugin template
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├── plugins/
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│ ├── duck_hunt_plugin.js # Enhanced with hunt/feed
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│ ├── duck_hunt_scores.json # New persistent scores
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│ └── [17 other plugins...]
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└── README.md # Comprehensive documentation
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```
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## Bot Configuration
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- **Server**: irc.libera.chat:6667
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- **Nickname**: cancerbot
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- **Channel**: #bakedbeans
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- **Main File**: `botmain.js`
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- **Features**: Verbose logging, plugin hot-reload, admin commands
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## Commands Added/Modified
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### New Commands
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- `!feed` - Feed hungry ducks for points
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- `!stopducks` - Stop duck spawning (bakedbeans only)
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- `!startducks` - Resume duck spawning (bakedbeans only)
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### Enhanced Commands
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- `!shoot`/`!bang` - Now handle wrong action penalties
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- `!topducks` - Now shows persistent scores
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- `!duckscore` - Now shows persistent scores
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## Key Code Changes
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### 1. Duck Type Assignment (spawnDuck function)
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- Added `isHuntDuck` boolean flag
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- Conditional spawn messages based on type
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- Stored duck type in gameState
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### 2. Shoot Function Enhancement
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- Added wrong action detection for feed ducks
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- Penalty messages and duck removal
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- Maintained existing success logic
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### 3. New Feed Function
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- Mirror of shoot function for feed ducks
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- Wrong action detection for hunt ducks
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- Same scoring system as hunting
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### 4. Persistent Storage
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- Added `fs` requirement
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- `loadScores()` and `saveScores()` methods
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- Auto-save after each successful action
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## Testing Status
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- ✅ Plugin loads successfully (17 plugins total)
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- ✅ All commands registered properly
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- ✅ Bot connects to IRC and joins #bakedbeans
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- ✅ Persistent scores working (creates JSON file)
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- ✅ Verbose logging functional
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## Next Steps for Future Development
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1. Test hunt/feed mechanics in live environment
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2. Consider adding statistics tracking (hunts vs feeds)
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3. Potential seasonal duck types or events
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4. Balance tweaking if needed (80/20 ratio)
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## Important Notes
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- **Main Bot File**: Always use `botmain.js` to run the bot
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- **Admin Access**: `!reloadplugins` works for user 'megasconed'
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- **Channel Restriction**: `!stopducks`/`!startducks` only work in #bakedbeans
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- **Scoring**: Hunt and feed actions award identical points (keeps it simple)
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---
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*Conversation saved before holiday break. Bot ready for production use.* |